nekz.me

CEnvProjectedTexture

Class client-side.

Prop Type Offset
baseclass DT_BaseEntity 0 | 0x0
m_hTargetEntity int 2692 | 0xa84
m_bState int 2696 | 0xa88
m_bAlwaysUpdate int 2697 | 0xa89
m_flLightFOV float 2700 | 0xa8c
m_bEnableShadows int 2704 | 0xa90
m_bSimpleProjection int 2705 | 0xa91
m_bLightOnlyTarget int 2706 | 0xa92
m_bLightWorld int 2707 | 0xa93
m_bLightViewModels int 2708 | 0xa94
m_bLightNotPVSCulled int 2709 | 0xa95
m_bCameraSpace int 2710 | 0xa96
m_flBrightnessScale float 2712 | 0xa98
m_LightColor int 2716 | 0xa9c
m_flColorTransitionTime float 2736 | 0xab0
m_flAmbient float 2740 | 0xab4
m_flNearZ float 2744 | 0xab8
m_flFarZ float 2748 | 0xabc
m_SpotlightTextureName string 2752 | 0xac0
m_nSpotlightTextureFrame int 3020 | 0xbcc
m_nShadowQuality int 3024 | 0xbd0
m_iStyle int 3028 | 0xbd4
m_flProjectionSize float 3040 | 0xbe0
m_flRotation float 3044 | 0xbe4

Recv

DT_BaseEntity

Prop Type Offset
AnimTimeMustBeFirst DT_AnimTimeMustBeFirst 0 | 0x0
movecollide int 0 | 0x0
movetype int 0 | 0x0
m_clrRender int 108 | 0x6c
m_cellbits int 112 | 0x70
m_cellX int 120 | 0x78
m_cellY int 124 | 0x7c
m_cellZ int 128 | 0x80
m_fEffects int 232 | 0xe8
m_iTeamNum int 236 | 0xec
m_angRotation vector 288 | 0x120
m_vecOrigin vector 300 | 0x12c
moveparent int 316 | 0x13c
m_hOwnerEntity int 320 | 0x140
m_iName string 328 | 0x148
m_iSignifierName string 588 | 0x24c
m_nModelIndex int 848 | 0x350
m_nRenderFX int 850 | 0x352
m_nRenderMode int 851 | 0x353
m_flSimulationTime int 864 | 0x360
m_iObjectCapsCache int 960 | 0x3c0
m_iParentAttachment int 992 | 0x3e0
m_fadeMinDist float 1000 | 0x3e8
m_fadeMaxDist float 1004 | 0x3ec
m_flFadeScale float 1008 | 0x3f0
m_Collision DT_CollisionProperty 1040 | 0x410
m_flElasticity float 1168 | 0x490
m_flShadowCastDistance float 1172 | 0x494
m_CollisionGroup int 1384 | 0x568
m_bSimulatedEveryTick int 2606 | 0xa2e
m_bAnimatedEveryTick int 2607 | 0xa2f
m_bAlternateSorting int 2608 | 0xa30
m_nMinCPULevel int 2609 | 0xa31
m_nMaxCPULevel int 2610 | 0xa32
m_nMinGPULevel int 2611 | 0xa33
m_nMaxGPULevel int 2612 | 0xa34
m_iTextureFrameIndex int 2613 | 0xa35
m_hEffectEntity int 2624 | 0xa40

DT_AnimTimeMustBeFirst

Prop Type Offset
m_flAnimTime int 856 | 0x358

DT_CollisionProperty

Prop Type Offset
m_vecMins vector 8 | 0x8
m_vecMaxs vector 20 | 0x14
m_usSolidFlags int 32 | 0x20
m_nSolidType int 34 | 0x22
m_triggerBloat int 35 | 0x23
m_nSurroundType int 42 | 0x2a
m_vecSpecifiedSurroundingMins vector 44 | 0x2c
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38