nekz.me

CINFRABoss

Class client-side.

Prop Type Offset
baseclass DT_AI_BaseNPC 0 | 0x0

Recv

DT_AI_BaseNPC

Prop Type Offset
baseclass DT_BaseCombatCharacter 0 | 0x0
m_vecOrigin vectorXy 300 | 0x12c
m_vecOrigin[2] float 308 | 0x134
m_lifeState int 855 | 0x357
m_flTimePingEffect float 4960 | 0x1360
m_iDeathPose int 4964 | 0x1364
m_iDeathFrame int 4968 | 0x1368
m_iSpeedModRadius int 4972 | 0x136c
m_iSpeedModSpeed int 4976 | 0x1370
m_bPerformAvoidance int 4980 | 0x1374
m_bIsMoving int 4981 | 0x1375
m_bFadeCorpse int 4982 | 0x1376
m_bSpeedModActive int 4983 | 0x1377
m_bImportanRagdoll int 4984 | 0x1378

DT_BaseCombatCharacter

Prop Type Offset
baseclass DT_BaseFlex 0 | 0x0
bcc_localdata DT_BCCLocalPlayerExclusive 0 | 0x0
m_hActiveWeapon int 4948 | 0x1354

DT_BaseFlex

Prop Type Offset
baseclass DT_BaseAnimatingOverlay 0 | 0x0
m_viewtarget vector 3616 | 0xe20
m_flexWeight m_flexWeight 3672 | 0xe58
m_blinktoggle int 4100 | 0x1004
m_vecLean vector 4512 | 0x11a0
m_vecShift vector 4568 | 0x11d8

DT_BCCLocalPlayerExclusive

Prop Type Offset
m_flNextAttack float 4624 | 0x1210
m_hMyWeapons m_hMyWeapons 4756 | 0x1294

DT_BaseAnimatingOverlay

Prop Type Offset
baseclass DT_BaseAnimating 0 | 0x0
overlay_vars DT_OverlayVars 0 | 0x0

m_flexWeight

Prop Type Offset
000 float 0 | 0x0
001 float 4 | 0x4
002 float 8 | 0x8
003 float 12 | 0xc
004 float 16 | 0x10
005 float 20 | 0x14
006 float 24 | 0x18
007 float 28 | 0x1c
008 float 32 | 0x20
009 float 36 | 0x24
010 float 40 | 0x28
011 float 44 | 0x2c
012 float 48 | 0x30
013 float 52 | 0x34
014 float 56 | 0x38
015 float 60 | 0x3c
016 float 64 | 0x40
017 float 68 | 0x44
018 float 72 | 0x48
019 float 76 | 0x4c
020 float 80 | 0x50
021 float 84 | 0x54
022 float 88 | 0x58
023 float 92 | 0x5c
024 float 96 | 0x60
025 float 100 | 0x64
026 float 104 | 0x68
027 float 108 | 0x6c
028 float 112 | 0x70
029 float 116 | 0x74
030 float 120 | 0x78
031 float 124 | 0x7c
032 float 128 | 0x80
033 float 132 | 0x84
034 float 136 | 0x88
035 float 140 | 0x8c
036 float 144 | 0x90
037 float 148 | 0x94
038 float 152 | 0x98
039 float 156 | 0x9c
040 float 160 | 0xa0
041 float 164 | 0xa4
042 float 168 | 0xa8
043 float 172 | 0xac
044 float 176 | 0xb0
045 float 180 | 0xb4
046 float 184 | 0xb8
047 float 188 | 0xbc
048 float 192 | 0xc0
049 float 196 | 0xc4
050 float 200 | 0xc8
051 float 204 | 0xcc
052 float 208 | 0xd0
053 float 212 | 0xd4
054 float 216 | 0xd8
055 float 220 | 0xdc
056 float 224 | 0xe0
057 float 228 | 0xe4
058 float 232 | 0xe8
059 float 236 | 0xec
060 float 240 | 0xf0
061 float 244 | 0xf4
062 float 248 | 0xf8
063 float 252 | 0xfc
064 float 256 | 0x100
065 float 260 | 0x104
066 float 264 | 0x108
067 float 268 | 0x10c
068 float 272 | 0x110
069 float 276 | 0x114
070 float 280 | 0x118
071 float 284 | 0x11c
072 float 288 | 0x120
073 float 292 | 0x124
074 float 296 | 0x128
075 float 300 | 0x12c
076 float 304 | 0x130
077 float 308 | 0x134
078 float 312 | 0x138
079 float 316 | 0x13c
080 float 320 | 0x140
081 float 324 | 0x144
082 float 328 | 0x148
083 float 332 | 0x14c
084 float 336 | 0x150
085 float 340 | 0x154
086 float 344 | 0x158
087 float 348 | 0x15c
088 float 352 | 0x160
089 float 356 | 0x164
090 float 360 | 0x168
091 float 364 | 0x16c
092 float 368 | 0x170
093 float 372 | 0x174
094 float 376 | 0x178
095 float 380 | 0x17c

m_hMyWeapons

Prop Type Offset
000 int 0 | 0x0
001 int 4 | 0x4
002 int 8 | 0x8
003 int 12 | 0xc
004 int 16 | 0x10
005 int 20 | 0x14
006 int 24 | 0x18
007 int 28 | 0x1c
008 int 32 | 0x20
009 int 36 | 0x24
010 int 40 | 0x28
011 int 44 | 0x2c
012 int 48 | 0x30
013 int 52 | 0x34
014 int 56 | 0x38
015 int 60 | 0x3c
016 int 64 | 0x40
017 int 68 | 0x44
018 int 72 | 0x48
019 int 76 | 0x4c
020 int 80 | 0x50
021 int 84 | 0x54
022 int 88 | 0x58
023 int 92 | 0x5c
024 int 96 | 0x60
025 int 100 | 0x64
026 int 104 | 0x68
027 int 108 | 0x6c
028 int 112 | 0x70
029 int 116 | 0x74
030 int 120 | 0x78
031 int 124 | 0x7c
032 int 128 | 0x80
033 int 132 | 0x84
034 int 136 | 0x88
035 int 140 | 0x8c
036 int 144 | 0x90
037 int 148 | 0x94
038 int 152 | 0x98
039 int 156 | 0x9c
040 int 160 | 0xa0
041 int 164 | 0xa4
042 int 168 | 0xa8
043 int 172 | 0xac
044 int 176 | 0xb0
045 int 180 | 0xb4
046 int 184 | 0xb8
047 int 188 | 0xbc

DT_BaseAnimating

Prop Type Offset
baseclass DT_BaseEntity 0 | 0x0
serveranimdata DT_ServerAnimationData 0 | 0x0
m_bClientSideRagdoll int 881 | 0x371
m_nHitboxSet int 2696 | 0xa88
m_flPlaybackRate float 2728 | 0xaa8
m_nSkin int 2732 | 0xaac
m_nBody int 2736 | 0xab0
m_nNewSequenceParity int 2740 | 0xab4
m_nResetEventsParity int 2744 | 0xab8
m_flEncodedController m_flEncodedController 2756 | 0xac4
m_nMuzzleFlashParity int 2772 | 0xad4
m_vecForce vector 2792 | 0xae8
m_nForceBone int 2804 | 0xaf4
m_bClientSideFrameReset int 2856 | 0xb28
m_flFrozen float 2860 | 0xb2c
m_flModelScale float 2940 | 0xb7c
m_ScaleType int 2944 | 0xb80
m_flPoseParameter m_flPoseParameter 2988 | 0xbac
m_bClientSideAnimation int 3284 | 0xcd4
m_nSequence int 3316 | 0xcf4
m_hLightingOrigin int 3452 | 0xd7c
m_bSuppressAnimSounds int 3458 | 0xd82

DT_OverlayVars

Prop Type Offset
m_AnimOverlay _ST_m_AnimOverlay_15 0 | 0x0

DT_BaseEntity

Prop Type Offset
AnimTimeMustBeFirst DT_AnimTimeMustBeFirst 0 | 0x0
movecollide int 0 | 0x0
movetype int 0 | 0x0
m_clrRender int 108 | 0x6c
m_cellbits int 112 | 0x70
m_cellX int 120 | 0x78
m_cellY int 124 | 0x7c
m_cellZ int 128 | 0x80
m_fEffects int 232 | 0xe8
m_iTeamNum int 236 | 0xec
m_angRotation vector 288 | 0x120
m_vecOrigin vector 300 | 0x12c
moveparent int 316 | 0x13c
m_hOwnerEntity int 320 | 0x140
m_iName string 328 | 0x148
m_iSignifierName string 588 | 0x24c
m_nModelIndex int 848 | 0x350
m_nRenderFX int 850 | 0x352
m_nRenderMode int 851 | 0x353
m_flSimulationTime int 864 | 0x360
m_iObjectCapsCache int 960 | 0x3c0
m_iParentAttachment int 992 | 0x3e0
m_fadeMinDist float 1000 | 0x3e8
m_fadeMaxDist float 1004 | 0x3ec
m_flFadeScale float 1008 | 0x3f0
m_Collision DT_CollisionProperty 1040 | 0x410
m_flElasticity float 1168 | 0x490
m_flShadowCastDistance float 1172 | 0x494
m_CollisionGroup int 1384 | 0x568
m_bSimulatedEveryTick int 2606 | 0xa2e
m_bAnimatedEveryTick int 2607 | 0xa2f
m_bAlternateSorting int 2608 | 0xa30
m_nMinCPULevel int 2609 | 0xa31
m_nMaxCPULevel int 2610 | 0xa32
m_nMinGPULevel int 2611 | 0xa33
m_nMaxGPULevel int 2612 | 0xa34
m_iTextureFrameIndex int 2613 | 0xa35
m_hEffectEntity int 2624 | 0xa40

DT_ServerAnimationData

Prop Type Offset
m_flCycle float 2724 | 0xaa4

m_flEncodedController

Prop Type Offset
000 float 0 | 0x0
001 float 4 | 0x4
002 float 8 | 0x8
003 float 12 | 0xc

m_flPoseParameter

Prop Type Offset
000 float 0 | 0x0
001 float 4 | 0x4
002 float 8 | 0x8
003 float 12 | 0xc
004 float 16 | 0x10
005 float 20 | 0x14
006 float 24 | 0x18
007 float 28 | 0x1c
008 float 32 | 0x20
009 float 36 | 0x24
010 float 40 | 0x28
011 float 44 | 0x2c
012 float 48 | 0x30
013 float 52 | 0x34
014 float 56 | 0x38
015 float 60 | 0x3c
016 float 64 | 0x40
017 float 68 | 0x44
018 float 72 | 0x48
019 float 76 | 0x4c
020 float 80 | 0x50
021 float 84 | 0x54
022 float 88 | 0x58
023 float 92 | 0x5c

_ST_m_AnimOverlay_15

Prop Type Offset
000 DT_Animationlayer 0 | 0x0
001 DT_Animationlayer 0 | 0x0
002 DT_Animationlayer 0 | 0x0
003 DT_Animationlayer 0 | 0x0
004 DT_Animationlayer 0 | 0x0
005 DT_Animationlayer 0 | 0x0
006 DT_Animationlayer 0 | 0x0
007 DT_Animationlayer 0 | 0x0
008 DT_Animationlayer 0 | 0x0
009 DT_Animationlayer 0 | 0x0
010 DT_Animationlayer 0 | 0x0
011 DT_Animationlayer 0 | 0x0
012 DT_Animationlayer 0 | 0x0
013 DT_Animationlayer 0 | 0x0
014 DT_Animationlayer 0 | 0x0
lengthproxy _LPT_m_AnimOverlay_15 0 | 0x0

DT_AnimTimeMustBeFirst

Prop Type Offset
m_flAnimTime int 856 | 0x358

DT_CollisionProperty

Prop Type Offset
m_vecMins vector 8 | 0x8
m_vecMaxs vector 20 | 0x14
m_usSolidFlags int 32 | 0x20
m_nSolidType int 34 | 0x22
m_triggerBloat int 35 | 0x23
m_nSurroundType int 42 | 0x2a
m_vecSpecifiedSurroundingMins vector 44 | 0x2c
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

DT_Animationlayer

Prop Type Offset
m_nOrder int 8 | 0x8
m_nSequence int 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_flCycle float 28 | 0x1c

_LPT_m_AnimOverlay_15

Prop Type Offset
lengthprop15 int 0 | 0x0