nekz.me

CTriggerCatapult

Class client-side.

Prop Type Offset
baseclass DT_BaseTrigger 0 | 0x0
m_flRefireDelay m_flRefireDelay 2748 | 0xabc
m_flPlayerVelocity float 2884 | 0xb44
m_flPhysicsVelocity float 2888 | 0xb48
m_vecLaunchAngles vector 2892 | 0xb4c
m_ExactVelocityChoice int 2904 | 0xb58
m_bUseExactVelocity int 2908 | 0xb5c
m_bUseThresholdCheck int 2909 | 0xb5d
m_flLowerThreshold float 2912 | 0xb60
m_flUpperThreshold float 2916 | 0xb64
m_flEntryAngleTolerance float 2920 | 0xb68
m_bApplyAngularImpulse int 2924 | 0xb6c
m_bOnlyVelocityCheck int 2925 | 0xb6d
m_hLaunchTarget int 2928 | 0xb70
m_bPlayersPassTriggerFilters int 2932 | 0xb74
m_flAirControlSupressionTime float 2936 | 0xb78
m_bDirectionSuppressAirControl int 2940 | 0xb7c

Recv

DT_BaseTrigger

Prop Type Offset
baseclass DT_BaseToggle 0 | 0x0
m_spawnflags int 956 | 0x3bc
m_bClientSidePredicted int 2736 | 0xab0

m_flRefireDelay

Prop Type Offset
000 float 0 | 0x0
001 float 4 | 0x4
002 float 8 | 0x8
003 float 12 | 0xc
004 float 16 | 0x10
005 float 20 | 0x14
006 float 24 | 0x18
007 float 28 | 0x1c
008 float 32 | 0x20
009 float 36 | 0x24
010 float 40 | 0x28
011 float 44 | 0x2c
012 float 48 | 0x30
013 float 52 | 0x34
014 float 56 | 0x38
015 float 60 | 0x3c
016 float 64 | 0x40
017 float 68 | 0x44
018 float 72 | 0x48
019 float 76 | 0x4c
020 float 80 | 0x50
021 float 84 | 0x54
022 float 88 | 0x58
023 float 92 | 0x5c
024 float 96 | 0x60
025 float 100 | 0x64
026 float 104 | 0x68
027 float 108 | 0x6c
028 float 112 | 0x70
029 float 116 | 0x74
030 float 120 | 0x78
031 float 124 | 0x7c
032 float 128 | 0x80
033 float 132 | 0x84

DT_BaseToggle

Prop Type Offset
baseclass DT_BaseEntity 0 | 0x0
m_vecFinalDest vector 2708 | 0xa94
m_movementType int 2720 | 0xaa0
m_flMoveTargetTime float 2724 | 0xaa4

DT_BaseEntity

Prop Type Offset
AnimTimeMustBeFirst DT_AnimTimeMustBeFirst 0 | 0x0
movecollide int 0 | 0x0
movetype int 0 | 0x0
m_clrRender int 108 | 0x6c
m_cellbits int 112 | 0x70
m_cellX int 120 | 0x78
m_cellY int 124 | 0x7c
m_cellZ int 128 | 0x80
m_fEffects int 232 | 0xe8
m_iTeamNum int 236 | 0xec
m_angRotation vector 288 | 0x120
m_vecOrigin vector 300 | 0x12c
moveparent int 316 | 0x13c
m_hOwnerEntity int 320 | 0x140
m_iName string 328 | 0x148
m_iSignifierName string 588 | 0x24c
m_nModelIndex int 848 | 0x350
m_nRenderFX int 850 | 0x352
m_nRenderMode int 851 | 0x353
m_flSimulationTime int 864 | 0x360
m_iObjectCapsCache int 960 | 0x3c0
m_iParentAttachment int 992 | 0x3e0
m_fadeMinDist float 1000 | 0x3e8
m_fadeMaxDist float 1004 | 0x3ec
m_flFadeScale float 1008 | 0x3f0
m_Collision DT_CollisionProperty 1040 | 0x410
m_flElasticity float 1168 | 0x490
m_flShadowCastDistance float 1172 | 0x494
m_CollisionGroup int 1384 | 0x568
m_bSimulatedEveryTick int 2606 | 0xa2e
m_bAnimatedEveryTick int 2607 | 0xa2f
m_bAlternateSorting int 2608 | 0xa30
m_nMinCPULevel int 2609 | 0xa31
m_nMaxCPULevel int 2610 | 0xa32
m_nMinGPULevel int 2611 | 0xa33
m_nMaxGPULevel int 2612 | 0xa34
m_iTextureFrameIndex int 2613 | 0xa35
m_hEffectEntity int 2624 | 0xa40

DT_AnimTimeMustBeFirst

Prop Type Offset
m_flAnimTime int 856 | 0x358

DT_CollisionProperty

Prop Type Offset
m_vecMins vector 8 | 0x8
m_vecMaxs vector 20 | 0x14
m_usSolidFlags int 32 | 0x20
m_nSolidType int 34 | 0x22
m_triggerBloat int 35 | 0x23
m_nSurroundType int 42 | 0x2a
m_vecSpecifiedSurroundingMins vector 44 | 0x2c
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38