nekz.me

CEnvProjectedTexture

Class server-side.

Prop Type Offset
baseclass DT_BaseEntity 0 | 0x0
m_hTargetEntity int 864 | 0x360
m_bState int 868 | 0x364
m_bAlwaysUpdate int 869 | 0x365
m_flLightFOV float 872 | 0x368
m_bEnableShadows int 876 | 0x36c
m_bSimpleProjection int 877 | 0x36d
m_bLightOnlyTarget int 878 | 0x36e
m_bLightWorld int 879 | 0x36f
m_bLightViewModels int 880 | 0x370
m_bLightNotPVSCulled int 881 | 0x371
m_bCameraSpace int 882 | 0x372
m_flBrightnessScale float 884 | 0x374
m_LightColor int 888 | 0x378
m_flColorTransitionTime float 892 | 0x37c
m_flAmbient float 896 | 0x380
m_SpotlightTextureName string 900 | 0x384
m_nSpotlightTextureFrame int 1160 | 0x488
m_flNearZ float 1164 | 0x48c
m_flFarZ float 1168 | 0x490
m_nShadowQuality int 1172 | 0x494
m_flProjectionSize float 1176 | 0x498
m_flRotation float 1180 | 0x49c
m_iStyle int 1184 | 0x4a0

Recv

DT_BaseEntity

Prop Type Offset
AnimTimeMustBeFirst DT_AnimTimeMustBeFirst 0 | 0x0
m_iObjectCapsCache int 4 | 0x4
m_flSimulationTime int 108 | 0x6c
m_fEffects int 168 | 0xa8
m_nRenderFX int 184 | 0xb8
m_nRenderMode int 185 | 0xb9
m_nModelIndex int 186 | 0xba
m_clrRender int 188 | 0xbc
m_iName string 208 | 0xd0
m_iParentAttachment int 217 | 0xd9
movetype int 218 | 0xda
movecollide int 219 | 0xdb
moveparent int 220 | 0xdc
m_Collision DT_CollisionProperty 232 | 0xe8
m_hOwnerEntity int 324 | 0x144
m_CollisionGroup int 328 | 0x148
m_flElasticity float 440 | 0x1b8
m_iTextureFrameIndex int 500 | 0x1f4
m_bSimulatedEveryTick int 501 | 0x1f5
m_bAnimatedEveryTick int 502 | 0x1f6
m_bAlternateSorting int 503 | 0x1f7
m_nMinCPULevel int 504 | 0x1f8
m_nMaxCPULevel int 505 | 0x1f9
m_nMinGPULevel int 506 | 0x1fa
m_nMaxGPULevel int 507 | 0x1fb
m_cellbits int 684 | 0x2ac
m_cellX int 688 | 0x2b0
m_cellY int 692 | 0x2b4
m_cellZ int 696 | 0x2b8
m_vecOrigin vector 700 | 0x2bc
m_angRotation vector 712 | 0x2c8
m_iTeamNum int 756 | 0x2f4
m_hEffectEntity int 776 | 0x308
m_fadeMinDist float 780 | 0x30c
m_fadeMaxDist float 784 | 0x310
m_flFadeScale float 788 | 0x314
m_flShadowCastDistance float 792 | 0x318
m_iSignifierName string 800 | 0x320

DT_AnimTimeMustBeFirst

Prop Type Offset
m_flAnimTime int 104 | 0x68

DT_CollisionProperty

Prop Type Offset
m_vecMins vector 8 | 0x8
m_vecMaxs vector 20 | 0x14
m_usSolidFlags int 32 | 0x20
m_nSolidType int 34 | 0x22
m_triggerBloat int 35 | 0x23
m_nSurroundType int 42 | 0x2a
m_vecSpecifiedSurroundingMins vector 44 | 0x2c
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38