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CHLMachineGun

Class server-side.

Prop Type Offset
baseclass DT_BaseHLCombatWeapon 0 | 0x0

Recv

DT_BaseHLCombatWeapon

Prop Type Offset
baseclass DT_BaseCombatWeapon 0 | 0x0

DT_BaseCombatWeapon

Prop Type Offset
baseclass DT_BaseAnimating 0 | 0x0
LocalActiveWeaponData DT_LocalActiveWeaponData 0 | 0x0
LocalWeaponData DT_LocalWeaponData 0 | 0x0
m_hOwner int 1204 | 0x4b4
m_iViewModelIndex int 1220 | 0x4c4
m_iWorldModelIndex int 1224 | 0x4c8
m_iState int 1228 | 0x4cc

DT_BaseAnimating

Prop Type Offset
baseclass DT_BaseEntity 0 | 0x0
serveranimdata DT_ServerAnimationData 0 | 0x0
m_bClientSideRagdoll int 552 | 0x228
m_nForceBone int 880 | 0x370
m_vecForce vector 884 | 0x374
m_nSkin int 896 | 0x380
m_nBody int 900 | 0x384
m_nHitboxSet int 904 | 0x388
m_flModelScale float 908 | 0x38c
m_flPlaybackRate float 912 | 0x390
m_ScaleType int 916 | 0x394
m_nSequence int 960 | 0x3c0
m_flPoseParameter m_flPoseParameter 964 | 0x3c4
m_flEncodedController m_flEncodedController 1060 | 0x424
m_bClientSideAnimation int 1076 | 0x434
m_bClientSideFrameReset int 1077 | 0x435
m_nNewSequenceParity int 1080 | 0x438
m_nResetEventsParity int 1084 | 0x43c
m_bSuppressAnimSounds int 1088 | 0x440
m_nMuzzleFlashParity int 1089 | 0x441
m_hLightingOrigin int 1092 | 0x444
m_flFrozen float 1116 | 0x45c

DT_LocalActiveWeaponData

Prop Type Offset
m_nNextThinkTick int 164 | 0xa4
m_flNextPrimaryAttack float 1212 | 0x4bc
m_flNextSecondaryAttack float 1216 | 0x4c0
m_flTimeWeaponIdle float 1248 | 0x4e0

DT_LocalWeaponData

Prop Type Offset
m_nViewModelIndex int 1208 | 0x4b8
m_iPrimaryAmmoType int 1232 | 0x4d0
m_iSecondaryAmmoType int 1236 | 0x4d4
m_iClip1 int 1240 | 0x4d8
m_iClip2 int 1244 | 0x4dc

DT_BaseEntity

Prop Type Offset
AnimTimeMustBeFirst DT_AnimTimeMustBeFirst 0 | 0x0
m_iObjectCapsCache int 4 | 0x4
m_flSimulationTime int 108 | 0x6c
m_fEffects int 168 | 0xa8
m_nRenderFX int 184 | 0xb8
m_nRenderMode int 185 | 0xb9
m_nModelIndex int 186 | 0xba
m_clrRender int 188 | 0xbc
m_iName string 208 | 0xd0
m_iParentAttachment int 217 | 0xd9
movetype int 218 | 0xda
movecollide int 219 | 0xdb
moveparent int 220 | 0xdc
m_Collision DT_CollisionProperty 232 | 0xe8
m_hOwnerEntity int 324 | 0x144
m_CollisionGroup int 328 | 0x148
m_flElasticity float 440 | 0x1b8
m_iTextureFrameIndex int 500 | 0x1f4
m_bSimulatedEveryTick int 501 | 0x1f5
m_bAnimatedEveryTick int 502 | 0x1f6
m_bAlternateSorting int 503 | 0x1f7
m_nMinCPULevel int 504 | 0x1f8
m_nMaxCPULevel int 505 | 0x1f9
m_nMinGPULevel int 506 | 0x1fa
m_nMaxGPULevel int 507 | 0x1fb
m_cellbits int 684 | 0x2ac
m_cellX int 688 | 0x2b0
m_cellY int 692 | 0x2b4
m_cellZ int 696 | 0x2b8
m_vecOrigin vector 700 | 0x2bc
m_angRotation vector 712 | 0x2c8
m_iTeamNum int 756 | 0x2f4
m_hEffectEntity int 776 | 0x308
m_fadeMinDist float 780 | 0x30c
m_fadeMaxDist float 784 | 0x310
m_flFadeScale float 788 | 0x314
m_flShadowCastDistance float 792 | 0x318
m_iSignifierName string 800 | 0x320

DT_ServerAnimationData

Prop Type Offset
m_flCycle float 956 | 0x3bc

m_flPoseParameter

Prop Type Offset
000 float 0 | 0x0
001 float 4 | 0x4
002 float 8 | 0x8
003 float 12 | 0xc
004 float 16 | 0x10
005 float 20 | 0x14
006 float 24 | 0x18
007 float 28 | 0x1c
008 float 32 | 0x20
009 float 36 | 0x24
010 float 40 | 0x28
011 float 44 | 0x2c
012 float 48 | 0x30
013 float 52 | 0x34
014 float 56 | 0x38
015 float 60 | 0x3c
016 float 64 | 0x40
017 float 68 | 0x44
018 float 72 | 0x48
019 float 76 | 0x4c
020 float 80 | 0x50
021 float 84 | 0x54
022 float 88 | 0x58
023 float 92 | 0x5c

m_flEncodedController

Prop Type Offset
000 float 0 | 0x0
001 float 4 | 0x4
002 float 8 | 0x8
003 float 12 | 0xc

DT_AnimTimeMustBeFirst

Prop Type Offset
m_flAnimTime int 104 | 0x68

DT_CollisionProperty

Prop Type Offset
m_vecMins vector 8 | 0x8
m_vecMaxs vector 20 | 0x14
m_usSolidFlags int 32 | 0x20
m_nSolidType int 34 | 0x22
m_triggerBloat int 35 | 0x23
m_nSurroundType int 42 | 0x2a
m_vecSpecifiedSurroundingMins vector 44 | 0x2c
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38