nekz.me

C_BasePlayer

Datamap client-side.

Prop Type Offset External
m_vecAbsVelocity vector 144 | 0x90  
m_vecAbsOrigin vector 156 | 0x9c  
m_vecOrigin vector 168 | 0xa8  
m_vecAngVelocity vector 180 | 0xb4  
m_angAbsRotation vector 192 | 0xc0  
m_angRotation vector 204 | 0xcc  
m_flGravity float 216 | 0xd8  
m_flProxyRandomValue float 220 | 0xdc  
m_iEFlags integer 224 | 0xe0  
m_nWaterType character 228 | 0xe4  
m_fEffects integer 232 | 0xe8  
m_iTeamNum integer 236 | 0xec  
m_nNextThinkTick integer 240 | 0xf0  
m_iHealth integer 244 | 0xf4  
m_iHealth integer 244 | 0xf4  
m_fFlags integer 248 | 0xf8  
m_vecViewOffset vector 252 | 0xfc  
m_vecVelocity vector 264 | 0x108  
m_vecBaseVelocity vector 276 | 0x114  
m_vecBaseVelocity vector 276 | 0x114  
m_angNetworkAngles vector 288 | 0x120  
m_vecNetworkOrigin vector 300 | 0x12c  
m_flFriction float 312 | 0x138  
m_hNetworkMoveParent ehandle 316 | 0x13c  
m_hOwnerEntity ehandle 320 | 0x140  
m_hGroundEntity ehandle 324 | 0x144  
m_hGroundEntity ehandle 324 | 0x144  
m_nModelIndex short 848 | 0x350  
m_nRenderFX character 850 | 0x352  
m_nRenderMode character 851 | 0x353  
m_MoveType character 852 | 0x354  
m_MoveCollide character 853 | 0x355  
m_nWaterLevel character 854 | 0x356  
m_nWaterLevel character 854 | 0x356  
m_lifeState character 855 | 0x357  
m_Collision CCollisionProperty 1040 | 0x410  
m_bEverHadPredictionErrorsForThisCommand boolean 2604 | 0xa2c  
m_nPrevSequence integer 2720 | 0xaa0  
m_flCycle float 2724 | 0xaa4  
m_flPlaybackRate float 2728 | 0xaa8  
m_nSkin integer 2732 | 0xaac  
m_nBody integer 2736 | 0xab0  
m_nNewSequenceParity integer 2740 | 0xab4  
m_nResetEventsParity integer 2744 | 0xab8  
m_flEncodedController float 2756 | 0xac4  
m_nMuzzleFlashParity character 2772 | 0xad4  
m_nSequence integer 3316 | 0xcf4  
m_flNextAttack float 4624 | 0x1210  
m_iAmmo integer 4628 | 0x1214  
m_hMyWeapons ehandle 4756 | 0x1294  
m_hActiveWeapon ehandle 4948 | 0x1354  
m_Local CPlayerLocalData 5104 | 0x13f0  
pl CPlayerState 5576 | 0x15c8  
m_iFOV float 5596 | 0x15dc  
m_iFOVStart float 5600 | 0x15e0  
m_afButtonLast integer 5608 | 0x15e8  
m_afButtonPressed integer 5612 | 0x15ec  
m_afButtonReleased integer 5616 | 0x15f0  
m_nButtons integer 5620 | 0x15f4  
m_nImpulse integer 5624 | 0x15f8  
m_ladderSurfaceProps integer 5628 | 0x15fc  
m_flPhysics integer 5632 | 0x1600  
m_flFOVTime float 5636 | 0x1604  
m_flWaterJumpTime float 5640 | 0x1608  
m_flSwimSoundTime float 5644 | 0x160c  
m_flStepSoundTime float 5648 | 0x1610  
m_surfaceFriction float 5652 | 0x1614  
m_vecLadderNormal vector 5656 | 0x1618  
m_szAnimExtension character 5668 | 0x1624  
m_iBonusProgress integer 5704 | 0x1648  
m_iBonusChallenge integer 5708 | 0x164c  
m_flMaxspeed float 5712 | 0x1650  
m_hZoomOwner ehandle 5716 | 0x1654  
m_vphysicsCollisionState integer 5732 | 0x1664  
m_oldOrigin vector 5736 | 0x1668  
m_bTouchedPhysObject boolean 5748 | 0x1674  
m_bPhysicsWasFrozen boolean 5749 | 0x1675  
m_vNewVPhysicsPosition vector 5752 | 0x1678  
m_vNewVPhysicsVelocity vector 5764 | 0x1684  
m_afPhysicsFlags integer 5892 | 0x1704  
m_hVehicle ehandle 5896 | 0x1708  
m_hLastWeapon ehandle 5900 | 0x170c  
m_hViewModel ehandle 5904 | 0x1710  
m_fOnTarget boolean 5924 | 0x1724  
m_nTickBase integer 6248 | 0x1868  
m_vecPreviouslyPredictedOrigin vector 6512 | 0x1970  

Embedded

CCollisionProperty

Prop Type Offset External
m_vecMins vector 8 | 0x8  
m_vecMaxs vector 20 | 0x14  
m_usSolidFlags short 32 | 0x20  
m_nSolidType character 34 | 0x22  
m_triggerBloat character 35 | 0x23  

CPlayerLocalData

Prop Type Offset External
m_nStepside integer 60 | 0x3c  
m_nOldButtons integer 64 | 0x40  
m_flFOVRate float 68 | 0x44  
m_bFOVSmooth boolean 72 | 0x48  
m_iHideHUD integer 76 | 0x4c  
m_nDuckTimeMsecs integer 80 | 0x50  
m_nDuckJumpTimeMsecs integer 84 | 0x54  
m_nJumpTimeMsecs integer 88 | 0x58  
m_flFallVelocity float 92 | 0x5c  
m_flStepSize float 96 | 0x60  
m_vecPunchAngle vector 100 | 0x64  
m_vecPunchAngleVel vector 112 | 0x70  
m_bDucked boolean 124 | 0x7c  
m_bDucking boolean 125 | 0x7d  
m_bInDuckJump boolean 126 | 0x7e  
m_bDrawViewmodel boolean 128 | 0x80  
m_bWearingSuit boolean 129 | 0x81  
m_bPoisoned boolean 130 | 0x82  
m_bAllowAutoMovement boolean 131 | 0x83  

CPlayerState

Prop Type Offset External
deadflag boolean 4 | 0x4