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C_WeaponStunStick

Datamap client-side.

Prop Type Offset External
m_vecAbsVelocity vector 144 | 0x90  
m_vecAbsOrigin vector 156 | 0x9c  
m_vecOrigin vector 168 | 0xa8  
m_vecAngVelocity vector 180 | 0xb4  
m_angAbsRotation vector 192 | 0xc0  
m_angRotation vector 204 | 0xcc  
m_flGravity float 216 | 0xd8  
m_flProxyRandomValue float 220 | 0xdc  
m_iEFlags integer 224 | 0xe0  
m_nWaterType character 228 | 0xe4  
m_fEffects integer 232 | 0xe8  
m_iTeamNum integer 236 | 0xec  
m_nNextThinkTick integer 240 | 0xf0  
m_iHealth integer 244 | 0xf4  
m_fFlags integer 248 | 0xf8  
m_vecViewOffset vector 252 | 0xfc  
m_vecVelocity vector 264 | 0x108  
m_vecBaseVelocity vector 276 | 0x114  
m_angNetworkAngles vector 288 | 0x120  
m_vecNetworkOrigin vector 300 | 0x12c  
m_flFriction float 312 | 0x138  
m_hNetworkMoveParent ehandle 316 | 0x13c  
m_hOwnerEntity ehandle 320 | 0x140  
m_hGroundEntity ehandle 324 | 0x144  
m_nModelIndex short 848 | 0x350  
m_nRenderFX character 850 | 0x352  
m_nRenderMode character 851 | 0x353  
m_MoveType character 852 | 0x354  
m_MoveCollide character 853 | 0x355  
m_nWaterLevel character 854 | 0x356  
m_Collision CCollisionProperty 1040 | 0x410  
m_bEverHadPredictionErrorsForThisCommand boolean 2604 | 0xa2c  
m_nPrevSequence integer 2720 | 0xaa0  
m_flCycle float 2724 | 0xaa4  
m_flPlaybackRate float 2728 | 0xaa8  
m_nSkin integer 2732 | 0xaac  
m_nBody integer 2736 | 0xab0  
m_nNewSequenceParity integer 2740 | 0xab4  
m_nResetEventsParity integer 2744 | 0xab8  
m_flEncodedController float 2756 | 0xac4  
m_nMuzzleFlashParity character 2772 | 0xad4  
m_nSequence integer 3316 | 0xcf4  
m_hOwner ehandle 3512 | 0xdb8  
m_nViewModelIndex integer 3516 | 0xdbc  
m_flNextPrimaryAttack float 3520 | 0xdc0  
m_flNextSecondaryAttack float 3524 | 0xdc4  
m_iViewModelIndex integer 3528 | 0xdc8  
m_iWorldModelIndex integer 3532 | 0xdcc  
m_iState integer 3536 | 0xdd0  
m_iPrimaryAmmoType integer 3540 | 0xdd4  
m_iSecondaryAmmoType integer 3544 | 0xdd8  
m_iClip1 integer 3548 | 0xddc  
m_iClip2 integer 3552 | 0xde0  
m_flTimeWeaponIdle float 3556 | 0xde4  
m_flNextEmptySoundTime float 3560 | 0xde8  
m_fMinRange1 float 3564 | 0xdec  
m_fMinRange2 float 3568 | 0xdf0  
m_fMaxRange1 float 3572 | 0xdf4  
m_fMaxRange2 float 3576 | 0xdf8  
m_fFireDuration float 3580 | 0xdfc  
m_Activity integer 3584 | 0xe00  
m_iPrimaryAmmoCount integer 3588 | 0xe04  
m_iSecondaryAmmoCount integer 3592 | 0xe08  
m_iszName integer 3596 | 0xe0c  
m_bRemoveable boolean 3600 | 0xe10  
m_bInReload boolean 3601 | 0xe11  
m_bFireOnEmpty boolean 3602 | 0xe12  
m_bFiresUnderwater boolean 3603 | 0xe13  
m_bAltFiresUnderwater boolean 3604 | 0xe14  
m_bReloadsSingly boolean 3605 | 0xe15  

Embedded

CCollisionProperty

Prop Type Offset External
m_vecMins vector 8 | 0x8  
m_vecMaxs vector 20 | 0x14  
m_usSolidFlags short 32 | 0x20  
m_nSolidType character 34 | 0x22  
m_triggerBloat character 35 | 0x23