nekz.me

CGrabController

Datamap server-side.

Prop Type Offset External
m_shadow game_shadowcontrol_params_t 4 | 0x4  
m_savedRotDamping float 52 | 0x34  
m_savedMass float 4148 | 0x1034  
m_timeToArrive float 8244 | 0x2034  
m_errorTime float 8248 | 0x2038  
m_error float 8252 | 0x203c  
m_contactAmount float 8256 | 0x2040  
m_angleAlignment float 8260 | 0x2044  
m_bCarriedEntityBlocksLOS boolean 8264 | 0x2048  
m_bIgnoreRelativePitch boolean 8265 | 0x2049  
m_flLoadWeight float 8268 | 0x204c  
m_bWasDragEnabled boolean 8272 | 0x2050  
m_attachedEntity ehandle 8276 | 0x2054  
m_vecPreferredCarryAngles vector 8280 | 0x2058  
m_bHasPreferredCarryAngles boolean 8292 | 0x2064  
m_flDistanceOffset float 8296 | 0x2068  
m_attachedAnglesPlayerSpace vector 8300 | 0x206c  
m_attachedPositionObjectSpace vector 8312 | 0x2078  
m_bAllowObjectOverhead boolean 8328 | 0x2088  
m_hHoldingPlayer ehandle 8340 | 0x2094  
m_flAngleOffset float 8344 | 0x2098  
m_flLengthOffset float 8348 | 0x209c  
m_flTimeOffset float 8352 | 0x20a0  
m_preVMModeCollisionGroup integer 8356 | 0x20a4  
m_prePickupCollisionGroup integer 8360 | 0x20a8  
m_oldTransmitState integer 8364 | 0x20ac  
m_bOldShadowState boolean 8368 | 0x20b0  
m_hOldLightingOrigin ehandle 8372 | 0x20b4  

Embedded

game_shadowcontrol_params_t

Prop Type Offset External
targetPosition pos-vector 0 | 0x0  
targetRotation vector 12 | 0xc  
maxAngular float 24 | 0x18  
maxDampAngular float 28 | 0x1c  
maxSpeed float 32 | 0x20  
maxDampSpeed float 36 | 0x24  
dampFactor float 40 | 0x28  
teleportDistance float 44 | 0x2c