nekz.me

CFuncMoveLinear

Class client-side.

Prop Type Offset
baseclass DT_BaseToggle 0 | 0x0
m_fFlags int 248 | 0xf8
m_vecVelocity vector 264 | 0x108

Recv

DT_BaseToggle

Prop Type Offset
baseclass DT_BaseEntity 0 | 0x0
m_vecFinalDest vector 2708 | 0xa94
m_movementType int 2720 | 0xaa0
m_flMoveTargetTime float 2724 | 0xaa4

DT_BaseEntity

Prop Type Offset
AnimTimeMustBeFirst DT_AnimTimeMustBeFirst 0 | 0x0
movecollide int 0 | 0x0
movetype int 0 | 0x0
m_clrRender int 108 | 0x6c
m_cellbits int 112 | 0x70
m_cellX int 120 | 0x78
m_cellY int 124 | 0x7c
m_cellZ int 128 | 0x80
m_fEffects int 232 | 0xe8
m_iTeamNum int 236 | 0xec
m_angRotation vector 288 | 0x120
m_vecOrigin vector 300 | 0x12c
moveparent int 316 | 0x13c
m_hOwnerEntity int 320 | 0x140
m_iName string 328 | 0x148
m_iSignifierName string 588 | 0x24c
m_nModelIndex int 848 | 0x350
m_nRenderFX int 850 | 0x352
m_nRenderMode int 851 | 0x353
m_flSimulationTime int 864 | 0x360
m_iObjectCapsCache int 960 | 0x3c0
m_iParentAttachment int 992 | 0x3e0
m_fadeMinDist float 1000 | 0x3e8
m_fadeMaxDist float 1004 | 0x3ec
m_flFadeScale float 1008 | 0x3f0
m_Collision DT_CollisionProperty 1040 | 0x410
m_flElasticity float 1168 | 0x490
m_flShadowCastDistance float 1172 | 0x494
m_CollisionGroup int 1384 | 0x568
m_bSimulatedEveryTick int 2606 | 0xa2e
m_bAnimatedEveryTick int 2607 | 0xa2f
m_bAlternateSorting int 2608 | 0xa30
m_nMinCPULevel int 2609 | 0xa31
m_nMaxCPULevel int 2610 | 0xa32
m_nMinGPULevel int 2611 | 0xa33
m_nMaxGPULevel int 2612 | 0xa34
m_iTextureFrameIndex int 2613 | 0xa35
m_hEffectEntity int 2624 | 0xa40

DT_AnimTimeMustBeFirst

Prop Type Offset
m_flAnimTime int 856 | 0x358

DT_CollisionProperty

Prop Type Offset
m_vecMins vector 8 | 0x8
m_vecMaxs vector 20 | 0x14
m_usSolidFlags int 32 | 0x20
m_nSolidType int 34 | 0x22
m_triggerBloat int 35 | 0x23
m_nSurroundType int 42 | 0x2a
m_vecSpecifiedSurroundingMins vector 44 | 0x2c
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38