nekz.me

CBasePlayer

Class server-side.

Prop Type Offset
baseclass DT_BaseCombatCharacter 0 | 0x0
localdata DT_LocalPlayerExclusive 0 | 0x0
m_hViewModel array 0 | 0x0
m_fFlags int 204 | 0xcc
m_hGroundEntity int 344 | 0x158
m_iHealth int 528 | 0x210
m_lifeState int 553 | 0x229
m_PlayerFog.m_hCtrl int 2700 | 0xa8c
m_hPostProcessCtrl int 2776 | 0xad8
m_hColorCorrectionCtrl int 2780 | 0xadc
pl DT_PlayerState 2804 | 0xaf4
m_hUseEntity int 2960 | 0xb90
m_afPhysicsFlags int 2972 | 0xb9c
m_hVehicle int 2976 | 0xba0
m_iBonusProgress int 2988 | 0xbac
m_iBonusChallenge int 2992 | 0xbb0
m_iObserverMode int 3044 | 0xbe4
m_iFOV int 3048 | 0xbe8
m_iDefaultFOV int 3052 | 0xbec
m_iFOVStart int 3056 | 0xbf0
m_flFOVTime float 3060 | 0xbf4
m_hObserverTarget int 3068 | 0xbfc
m_hZoomOwner int 3076 | 0xc04
m_vphysicsCollisionState int 3108 | 0xc24
m_hViewModel int 3588 | 0xe04
m_flMaxspeed float 3704 | 0xe78
m_ladderSurfaceProps int 3708 | 0xe7c
m_vecLadderNormal vector 3712 | 0xe80
m_hViewEntity int 3840 | 0xf00
m_bShouldDrawPlayerWhileUsingViewEntity int 3844 | 0xf04
m_szLastPlaceName string 3992 | 0xf98
m_ubEFNoInterpParity int 4104 | 0x1008

Recv

DT_BaseCombatCharacter

Prop Type Offset
baseclass DT_BaseFlex 0 | 0x0
bcc_localdata DT_BCCLocalPlayerExclusive 0 | 0x0
m_hActiveWeapon int 2140 | 0x85c

DT_LocalPlayerExclusive

Prop Type Offset
m_nNextThinkTick int 164 | 0xa4
m_nWaterLevel int 339 | 0x153
m_vecBaseVelocity vector 352 | 0x160
m_flFriction float 436 | 0x1b4
m_vecVelocity[0] float 484 | 0x1e4
m_vecVelocity[1] float 488 | 0x1e8
m_vecVelocity[2] float 492 | 0x1ec
m_vecViewOffset[0] float 728 | 0x2d8
m_vecViewOffset[1] float 732 | 0x2dc
m_vecViewOffset[2] float 736 | 0x2e0
m_iAmmo m_iAmmo 1820 | 0x71c
m_Local DT_Local 2192 | 0x890
m_fOnTarget int 2880 | 0xb40
m_flDeathTime float 3036 | 0xbdc
m_hTonemapController int 3132 | 0xc3c
m_nTickBase int 3792 | 0xed0
m_hLastWeapon int 3804 | 0xedc
m_hConstraintEntity int 3848 | 0xf08
m_vecConstraintCenter vector 3852 | 0xf0c
m_flConstraintRadius float 3864 | 0xf18
m_flConstraintWidth float 3868 | 0xf1c
m_flConstraintSpeedFactor float 3872 | 0xf20
m_bConstraintPastRadius int 3876 | 0xf24
m_flLaggedMovementValue float 3912 | 0xf48

DT_PlayerState

Prop Type Offset
deadflag int 4 | 0x4

DT_BaseFlex

Prop Type Offset
baseclass DT_BaseAnimatingOverlay 0 | 0x0
m_flexWeight m_flexWeight 1220 | 0x4c4
m_viewtarget vector 1604 | 0x644
m_blinktoggle int 1616 | 0x650

DT_BCCLocalPlayerExclusive

Prop Type Offset
m_flNextAttack float 1704 | 0x6a8
m_hMyWeapons m_hMyWeapons 1948 | 0x79c

m_iAmmo

Prop Type Offset
000 int 0 | 0x0
001 int 4 | 0x4
002 int 8 | 0x8
003 int 12 | 0xc
004 int 16 | 0x10
005 int 20 | 0x14
006 int 24 | 0x18
007 int 28 | 0x1c
008 int 32 | 0x20
009 int 36 | 0x24
010 int 40 | 0x28
011 int 44 | 0x2c
012 int 48 | 0x30
013 int 52 | 0x34
014 int 56 | 0x38
015 int 60 | 0x3c
016 int 64 | 0x40
017 int 68 | 0x44
018 int 72 | 0x48
019 int 76 | 0x4c
020 int 80 | 0x50
021 int 84 | 0x54
022 int 88 | 0x58
023 int 92 | 0x5c
024 int 96 | 0x60
025 int 100 | 0x64
026 int 104 | 0x68
027 int 108 | 0x6c
028 int 112 | 0x70
029 int 116 | 0x74
030 int 120 | 0x78
031 int 124 | 0x7c

DT_Local

Prop Type Offset
m_chAreaBits m_chAreaBits 4 | 0x4
m_chAreaPortalBits m_chAreaPortalBits 36 | 0x24
m_iHideHUD int 60 | 0x3c
m_flFOVRate float 64 | 0x40
m_bDucked int 80 | 0x50
m_bDucking int 81 | 0x51
m_bInDuckJump int 82 | 0x52
m_nDuckTimeMsecs int 84 | 0x54
m_nDuckJumpTimeMsecs int 88 | 0x58
m_nJumpTimeMsecs int 92 | 0x5c
m_flFallVelocity float 100 | 0x64
m_vecPunchAngle vector 112 | 0x70
m_vecPunchAngleVel vector 124 | 0x7c
m_bDrawViewmodel int 136 | 0x88
m_bWearingSuit int 137 | 0x89
m_bPoisoned int 138 | 0x8a
m_flStepSize float 140 | 0x8c
m_bAllowAutoMovement int 144 | 0x90
m_skybox3d.scale int 152 | 0x98
m_skybox3d.origin vector 156 | 0x9c
m_skybox3d.area int 168 | 0xa8
m_skybox3d.fog.dirPrimary vector 176 | 0xb0
m_skybox3d.fog.colorPrimary int 188 | 0xbc
m_skybox3d.fog.colorSecondary int 192 | 0xc0
m_skybox3d.fog.start float 204 | 0xcc
m_skybox3d.fog.end float 208 | 0xd0
m_skybox3d.fog.maxdensity float 216 | 0xd8
m_skybox3d.fog.enable int 240 | 0xf0
m_skybox3d.fog.blend int 241 | 0xf1
m_skybox3d.fog.HDRColorScale float 244 | 0xf4
m_audio.localSound[0] vector 388 | 0x184
m_audio.localSound[1] vector 400 | 0x190
m_audio.localSound[2] vector 412 | 0x19c
m_audio.localSound[3] vector 424 | 0x1a8
m_audio.localSound[4] vector 436 | 0x1b4
m_audio.localSound[5] vector 448 | 0x1c0
m_audio.localSound[6] vector 460 | 0x1cc
m_audio.localSound[7] vector 472 | 0x1d8
m_audio.soundscapeIndex int 484 | 0x1e4
m_audio.localBits int 488 | 0x1e8
m_audio.entIndex int 492 | 0x1ec

DT_BaseAnimatingOverlay

Prop Type Offset
baseclass DT_BaseAnimating 0 | 0x0
overlay_vars DT_OverlayVars 0 | 0x0

m_flexWeight

Prop Type Offset
000 float 0 | 0x0
001 float 4 | 0x4
002 float 8 | 0x8
003 float 12 | 0xc
004 float 16 | 0x10
005 float 20 | 0x14
006 float 24 | 0x18
007 float 28 | 0x1c
008 float 32 | 0x20
009 float 36 | 0x24
010 float 40 | 0x28
011 float 44 | 0x2c
012 float 48 | 0x30
013 float 52 | 0x34
014 float 56 | 0x38
015 float 60 | 0x3c
016 float 64 | 0x40
017 float 68 | 0x44
018 float 72 | 0x48
019 float 76 | 0x4c
020 float 80 | 0x50
021 float 84 | 0x54
022 float 88 | 0x58
023 float 92 | 0x5c
024 float 96 | 0x60
025 float 100 | 0x64
026 float 104 | 0x68
027 float 108 | 0x6c
028 float 112 | 0x70
029 float 116 | 0x74
030 float 120 | 0x78
031 float 124 | 0x7c
032 float 128 | 0x80
033 float 132 | 0x84
034 float 136 | 0x88
035 float 140 | 0x8c
036 float 144 | 0x90
037 float 148 | 0x94
038 float 152 | 0x98
039 float 156 | 0x9c
040 float 160 | 0xa0
041 float 164 | 0xa4
042 float 168 | 0xa8
043 float 172 | 0xac
044 float 176 | 0xb0
045 float 180 | 0xb4
046 float 184 | 0xb8
047 float 188 | 0xbc
048 float 192 | 0xc0
049 float 196 | 0xc4
050 float 200 | 0xc8
051 float 204 | 0xcc
052 float 208 | 0xd0
053 float 212 | 0xd4
054 float 216 | 0xd8
055 float 220 | 0xdc
056 float 224 | 0xe0
057 float 228 | 0xe4
058 float 232 | 0xe8
059 float 236 | 0xec
060 float 240 | 0xf0
061 float 244 | 0xf4
062 float 248 | 0xf8
063 float 252 | 0xfc
064 float 256 | 0x100
065 float 260 | 0x104
066 float 264 | 0x108
067 float 268 | 0x10c
068 float 272 | 0x110
069 float 276 | 0x114
070 float 280 | 0x118
071 float 284 | 0x11c
072 float 288 | 0x120
073 float 292 | 0x124
074 float 296 | 0x128
075 float 300 | 0x12c
076 float 304 | 0x130
077 float 308 | 0x134
078 float 312 | 0x138
079 float 316 | 0x13c
080 float 320 | 0x140
081 float 324 | 0x144
082 float 328 | 0x148
083 float 332 | 0x14c
084 float 336 | 0x150
085 float 340 | 0x154
086 float 344 | 0x158
087 float 348 | 0x15c
088 float 352 | 0x160
089 float 356 | 0x164
090 float 360 | 0x168
091 float 364 | 0x16c
092 float 368 | 0x170
093 float 372 | 0x174
094 float 376 | 0x178
095 float 380 | 0x17c

m_hMyWeapons

Prop Type Offset
000 int 0 | 0x0
001 int 4 | 0x4
002 int 8 | 0x8
003 int 12 | 0xc
004 int 16 | 0x10
005 int 20 | 0x14
006 int 24 | 0x18
007 int 28 | 0x1c
008 int 32 | 0x20
009 int 36 | 0x24
010 int 40 | 0x28
011 int 44 | 0x2c
012 int 48 | 0x30
013 int 52 | 0x34
014 int 56 | 0x38
015 int 60 | 0x3c
016 int 64 | 0x40
017 int 68 | 0x44
018 int 72 | 0x48
019 int 76 | 0x4c
020 int 80 | 0x50
021 int 84 | 0x54
022 int 88 | 0x58
023 int 92 | 0x5c
024 int 96 | 0x60
025 int 100 | 0x64
026 int 104 | 0x68
027 int 108 | 0x6c
028 int 112 | 0x70
029 int 116 | 0x74
030 int 120 | 0x78
031 int 124 | 0x7c
032 int 128 | 0x80
033 int 132 | 0x84
034 int 136 | 0x88
035 int 140 | 0x8c
036 int 144 | 0x90
037 int 148 | 0x94
038 int 152 | 0x98
039 int 156 | 0x9c
040 int 160 | 0xa0
041 int 164 | 0xa4
042 int 168 | 0xa8
043 int 172 | 0xac
044 int 176 | 0xb0
045 int 180 | 0xb4
046 int 184 | 0xb8
047 int 188 | 0xbc

m_chAreaBits

Prop Type Offset
000 int 0 | 0x0
001 int 1 | 0x1
002 int 2 | 0x2
003 int 3 | 0x3
004 int 4 | 0x4
005 int 5 | 0x5
006 int 6 | 0x6
007 int 7 | 0x7
008 int 8 | 0x8
009 int 9 | 0x9
010 int 10 | 0xa
011 int 11 | 0xb
012 int 12 | 0xc
013 int 13 | 0xd
014 int 14 | 0xe
015 int 15 | 0xf
016 int 16 | 0x10
017 int 17 | 0x11
018 int 18 | 0x12
019 int 19 | 0x13
020 int 20 | 0x14
021 int 21 | 0x15
022 int 22 | 0x16
023 int 23 | 0x17
024 int 24 | 0x18
025 int 25 | 0x19
026 int 26 | 0x1a
027 int 27 | 0x1b
028 int 28 | 0x1c
029 int 29 | 0x1d
030 int 30 | 0x1e
031 int 31 | 0x1f

m_chAreaPortalBits

Prop Type Offset
000 int 0 | 0x0
001 int 1 | 0x1
002 int 2 | 0x2
003 int 3 | 0x3
004 int 4 | 0x4
005 int 5 | 0x5
006 int 6 | 0x6
007 int 7 | 0x7
008 int 8 | 0x8
009 int 9 | 0x9
010 int 10 | 0xa
011 int 11 | 0xb
012 int 12 | 0xc
013 int 13 | 0xd
014 int 14 | 0xe
015 int 15 | 0xf
016 int 16 | 0x10
017 int 17 | 0x11
018 int 18 | 0x12
019 int 19 | 0x13
020 int 20 | 0x14
021 int 21 | 0x15
022 int 22 | 0x16
023 int 23 | 0x17

DT_BaseAnimating

Prop Type Offset
baseclass DT_BaseEntity 0 | 0x0
serveranimdata DT_ServerAnimationData 0 | 0x0
m_bClientSideRagdoll int 552 | 0x228
m_nForceBone int 876 | 0x36c
m_vecForce vector 880 | 0x370
m_nSkin int 892 | 0x37c
m_nBody int 896 | 0x380
m_nHitboxSet int 900 | 0x384
m_flModelScale float 904 | 0x388
m_flPlaybackRate float 908 | 0x38c
m_ScaleType int 912 | 0x390
m_nSequence int 956 | 0x3bc
m_flPoseParameter m_flPoseParameter 960 | 0x3c0
m_flEncodedController m_flEncodedController 1056 | 0x420
m_bClientSideAnimation int 1072 | 0x430
m_bClientSideFrameReset int 1073 | 0x431
m_nNewSequenceParity int 1076 | 0x434
m_nResetEventsParity int 1080 | 0x438
m_bSuppressAnimSounds int 1084 | 0x43c
m_nMuzzleFlashParity int 1085 | 0x43d
m_hLightingOrigin int 1088 | 0x440
m_flFrozen float 1112 | 0x458

DT_OverlayVars

Prop Type Offset
m_AnimOverlay _ST_m_AnimOverlay_15 0 | 0x0

DT_BaseEntity

Prop Type Offset
AnimTimeMustBeFirst DT_AnimTimeMustBeFirst 0 | 0x0
m_iObjectCapsCache int 4 | 0x4
m_flSimulationTime int 108 | 0x6c
m_fEffects int 168 | 0xa8
m_nRenderFX int 184 | 0xb8
m_nRenderMode int 185 | 0xb9
m_nModelIndex int 186 | 0xba
m_clrRender int 188 | 0xbc
m_iName string 208 | 0xd0
m_iParentAttachment int 217 | 0xd9
movetype int 218 | 0xda
movecollide int 219 | 0xdb
moveparent int 220 | 0xdc
m_Collision DT_CollisionProperty 232 | 0xe8
m_hOwnerEntity int 324 | 0x144
m_CollisionGroup int 328 | 0x148
m_flElasticity float 440 | 0x1b8
m_iTextureFrameIndex int 500 | 0x1f4
m_bSimulatedEveryTick int 501 | 0x1f5
m_bAnimatedEveryTick int 502 | 0x1f6
m_bAlternateSorting int 503 | 0x1f7
m_nMinCPULevel int 504 | 0x1f8
m_nMaxCPULevel int 505 | 0x1f9
m_nMinGPULevel int 506 | 0x1fa
m_nMaxGPULevel int 507 | 0x1fb
m_cellbits int 684 | 0x2ac
m_cellX int 688 | 0x2b0
m_cellY int 692 | 0x2b4
m_cellZ int 696 | 0x2b8
m_vecOrigin vector 700 | 0x2bc
m_angRotation vector 712 | 0x2c8
m_iTeamNum int 756 | 0x2f4
m_hEffectEntity int 776 | 0x308
m_fadeMinDist float 780 | 0x30c
m_fadeMaxDist float 784 | 0x310
m_flFadeScale float 788 | 0x314
m_flShadowCastDistance float 792 | 0x318
m_iSignifierName string 800 | 0x320

DT_ServerAnimationData

Prop Type Offset
m_flCycle float 952 | 0x3b8

m_flPoseParameter

Prop Type Offset
000 float 0 | 0x0
001 float 4 | 0x4
002 float 8 | 0x8
003 float 12 | 0xc
004 float 16 | 0x10
005 float 20 | 0x14
006 float 24 | 0x18
007 float 28 | 0x1c
008 float 32 | 0x20
009 float 36 | 0x24
010 float 40 | 0x28
011 float 44 | 0x2c
012 float 48 | 0x30
013 float 52 | 0x34
014 float 56 | 0x38
015 float 60 | 0x3c
016 float 64 | 0x40
017 float 68 | 0x44
018 float 72 | 0x48
019 float 76 | 0x4c
020 float 80 | 0x50
021 float 84 | 0x54
022 float 88 | 0x58
023 float 92 | 0x5c

m_flEncodedController

Prop Type Offset
000 float 0 | 0x0
001 float 4 | 0x4
002 float 8 | 0x8
003 float 12 | 0xc

_ST_m_AnimOverlay_15

Prop Type Offset
000 DT_Animationlayer 0 | 0x0
001 DT_Animationlayer 0 | 0x0
002 DT_Animationlayer 0 | 0x0
003 DT_Animationlayer 0 | 0x0
004 DT_Animationlayer 0 | 0x0
005 DT_Animationlayer 0 | 0x0
006 DT_Animationlayer 0 | 0x0
007 DT_Animationlayer 0 | 0x0
008 DT_Animationlayer 0 | 0x0
009 DT_Animationlayer 0 | 0x0
010 DT_Animationlayer 0 | 0x0
011 DT_Animationlayer 0 | 0x0
012 DT_Animationlayer 0 | 0x0
013 DT_Animationlayer 0 | 0x0
014 DT_Animationlayer 0 | 0x0
lengthproxy _LPT_m_AnimOverlay_15 0 | 0x0

DT_AnimTimeMustBeFirst

Prop Type Offset
m_flAnimTime int 104 | 0x68

DT_CollisionProperty

Prop Type Offset
m_vecMins vector 8 | 0x8
m_vecMaxs vector 20 | 0x14
m_usSolidFlags int 32 | 0x20
m_nSolidType int 34 | 0x22
m_triggerBloat int 35 | 0x23
m_nSurroundType int 42 | 0x2a
m_vecSpecifiedSurroundingMins vector 44 | 0x2c
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

DT_Animationlayer

Prop Type Offset
m_nSequence int 8 | 0x8
m_flCycle float 12 | 0xc
m_flPrevCycle float 16 | 0x10
m_flWeight float 20 | 0x14
m_nOrder int 60 | 0x3c

_LPT_m_AnimOverlay_15

Prop Type Offset
lengthprop15 int 0 | 0x0