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CProjectedWallEntity

Class server-side.

Prop Type Offset
baseclass DT_BaseProjectedEntity 0 | 0x0
m_vWorldSpace_WallMins vector 972 | 0x3cc
m_vWorldSpace_WallMaxs vector 984 | 0x3d8
m_hColorPortal int 996 | 0x3e4
m_flLength float 1000 | 0x3e8
m_flHeight float 1004 | 0x3ec
m_flWidth float 1008 | 0x3f0
m_bIsHorizontal int 1012 | 0x3f4
m_nNumSegments int 1016 | 0x3f8
m_flSegmentLength float 1020 | 0x3fc
m_flParticleUpdateTime float 1024 | 0x400

Recv

DT_BaseProjectedEntity

Prop Type Offset
baseclass DT_BaseEntity 0 | 0x0
m_angRotation int 0 | 0x0
m_vecOrigin int 0 | 0x0
m_vecOrigin vector 700 | 0x2bc
m_angRotation vector 712 | 0x2c8
m_hHitPortal int 860 | 0x35c
m_hSourcePortal int 864 | 0x360
m_vecSourcePortalCenter vector 868 | 0x364
m_vecSourcePortalRemoteCenter vector 880 | 0x370
m_vecSourcePortalAngle vector 892 | 0x37c
m_vecSourcePortalRemoteAngle vector 904 | 0x388
m_vecStartPoint vector 916 | 0x394
m_vecEndPoint vector 928 | 0x3a0
m_hChildSegment int 940 | 0x3ac
m_hPlacementHelper int 944 | 0x3b0
m_iMaxRemainingRecursions int 952 | 0x3b8

DT_BaseEntity

Prop Type Offset
AnimTimeMustBeFirst DT_AnimTimeMustBeFirst 0 | 0x0
m_iObjectCapsCache int 4 | 0x4
m_flSimulationTime int 108 | 0x6c
m_fEffects int 168 | 0xa8
m_nRenderFX int 184 | 0xb8
m_nRenderMode int 185 | 0xb9
m_nModelIndex int 186 | 0xba
m_clrRender int 188 | 0xbc
m_iName string 208 | 0xd0
m_iParentAttachment int 217 | 0xd9
movetype int 218 | 0xda
movecollide int 219 | 0xdb
moveparent int 220 | 0xdc
m_Collision DT_CollisionProperty 232 | 0xe8
m_hOwnerEntity int 324 | 0x144
m_CollisionGroup int 328 | 0x148
m_flElasticity float 440 | 0x1b8
m_iTextureFrameIndex int 500 | 0x1f4
m_bSimulatedEveryTick int 501 | 0x1f5
m_bAnimatedEveryTick int 502 | 0x1f6
m_bAlternateSorting int 503 | 0x1f7
m_nMinCPULevel int 504 | 0x1f8
m_nMaxCPULevel int 505 | 0x1f9
m_nMinGPULevel int 506 | 0x1fa
m_nMaxGPULevel int 507 | 0x1fb
m_cellbits int 684 | 0x2ac
m_cellX int 688 | 0x2b0
m_cellY int 692 | 0x2b4
m_cellZ int 696 | 0x2b8
m_vecOrigin vector 700 | 0x2bc
m_angRotation vector 712 | 0x2c8
m_iTeamNum int 756 | 0x2f4
m_hEffectEntity int 776 | 0x308
m_fadeMinDist float 780 | 0x30c
m_fadeMaxDist float 784 | 0x310
m_flFadeScale float 788 | 0x314
m_flShadowCastDistance float 792 | 0x318
m_iSignifierName string 800 | 0x320

DT_AnimTimeMustBeFirst

Prop Type Offset
m_flAnimTime int 104 | 0x68

DT_CollisionProperty

Prop Type Offset
m_vecMins vector 8 | 0x8
m_vecMaxs vector 20 | 0x14
m_usSolidFlags int 32 | 0x20
m_nSolidType int 34 | 0x22
m_triggerBloat int 35 | 0x23
m_nSurroundType int 42 | 0x2a
m_vecSpecifiedSurroundingMins vector 44 | 0x2c
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38