nekz.me

CTrigger_TractorBeam

Class server-side.

Prop Type Offset
baseclass DT_BaseVPhysicsTrigger 0 | 0x0
m_bDisabled int 860 | 0x35c
m_gravityScale float 904 | 0x388
m_addAirDensity float 908 | 0x38c
m_linearLimit float 912 | 0x390
m_linearLimitDelta float 916 | 0x394
m_linearLimitTime float 920 | 0x398
m_linearLimitStart float 924 | 0x39c
m_linearLimitStartTime float 928 | 0x3a0
m_linearScale float 932 | 0x3a4
m_angularLimit float 936 | 0x3a8
m_angularScale float 940 | 0x3ac
m_linearForceAngles vector 944 | 0x3b0
m_hProxyEntity int 956 | 0x3bc
m_vStart vector 960 | 0x3c0
m_vEnd vector 972 | 0x3cc
m_linearForce float 984 | 0x3d8
m_flRadius float 988 | 0x3dc
m_bReversed int 992 | 0x3e0
m_bFromPortal int 993 | 0x3e1
m_bToPortal int 994 | 0x3e2
m_bDisablePlayerMove int 995 | 0x3e3

Recv

DT_BaseVPhysicsTrigger

Prop Type Offset
baseclass DT_BaseEntity 0 | 0x0

DT_BaseEntity

Prop Type Offset
AnimTimeMustBeFirst DT_AnimTimeMustBeFirst 0 | 0x0
m_iObjectCapsCache int 4 | 0x4
m_flSimulationTime int 108 | 0x6c
m_fEffects int 168 | 0xa8
m_nRenderFX int 184 | 0xb8
m_nRenderMode int 185 | 0xb9
m_nModelIndex int 186 | 0xba
m_clrRender int 188 | 0xbc
m_iName string 208 | 0xd0
m_iParentAttachment int 217 | 0xd9
movetype int 218 | 0xda
movecollide int 219 | 0xdb
moveparent int 220 | 0xdc
m_Collision DT_CollisionProperty 232 | 0xe8
m_hOwnerEntity int 324 | 0x144
m_CollisionGroup int 328 | 0x148
m_flElasticity float 440 | 0x1b8
m_iTextureFrameIndex int 500 | 0x1f4
m_bSimulatedEveryTick int 501 | 0x1f5
m_bAnimatedEveryTick int 502 | 0x1f6
m_bAlternateSorting int 503 | 0x1f7
m_nMinCPULevel int 504 | 0x1f8
m_nMaxCPULevel int 505 | 0x1f9
m_nMinGPULevel int 506 | 0x1fa
m_nMaxGPULevel int 507 | 0x1fb
m_cellbits int 684 | 0x2ac
m_cellX int 688 | 0x2b0
m_cellY int 692 | 0x2b4
m_cellZ int 696 | 0x2b8
m_vecOrigin vector 700 | 0x2bc
m_angRotation vector 712 | 0x2c8
m_iTeamNum int 756 | 0x2f4
m_hEffectEntity int 776 | 0x308
m_fadeMinDist float 780 | 0x30c
m_fadeMaxDist float 784 | 0x310
m_flFadeScale float 788 | 0x314
m_flShadowCastDistance float 792 | 0x318
m_iSignifierName string 800 | 0x320

DT_AnimTimeMustBeFirst

Prop Type Offset
m_flAnimTime int 104 | 0x68

DT_CollisionProperty

Prop Type Offset
m_vecMins vector 8 | 0x8
m_vecMaxs vector 20 | 0x14
m_usSolidFlags int 32 | 0x20
m_nSolidType int 34 | 0x22
m_triggerBloat int 35 | 0x23
m_nSurroundType int 42 | 0x2a
m_vecSpecifiedSurroundingMins vector 44 | 0x2c
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38