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CAI_ActBusyBehavior

Datamap server-side.

Prop Type Offset External
m_ScheduleChannels custom 12 | 0xc  
m_bEnabled boolean 44 | 0x2c  
m_bForceActBusy boolean 45 | 0x2d  
m_ForcedActivity custom 48 | 0x30  
m_bTeleportToBusy boolean 52 | 0x34  
m_bUseNearestBusy boolean 53 | 0x35  
m_bLeaving boolean 54 | 0x36  
m_bVisibleOnly boolean 55 | 0x37  
m_bUseRenderBoundsForCollision boolean 56 | 0x38  
m_flForcedMaxTime float 60 | 0x3c  
m_bBusy boolean 64 | 0x40  
m_bMovingToBusy boolean 65 | 0x41  
m_bNeedsToPlayExitAnim boolean 66 | 0x42  
m_flNextBusySearchTime time 68 | 0x44  
m_flEndBusyAt time 72 | 0x48  
m_flBusySearchRange float 76 | 0x4c  
m_bInQueue boolean 80 | 0x50  
m_iCurrentBusyAnim integer 84 | 0x54  
m_hActBusyGoal ehandle 88 | 0x58  
m_bNeedToSetBounds boolean 92 | 0x5c  
m_hSeeEntity ehandle 96 | 0x60  
m_fTimeLastSawSeeEntity time 100 | 0x64  
m_bExitedBusyToDueLostSeeEntity boolean 104 | 0x68  
m_bExitedBusyToDueSeeEnemy boolean 105 | 0x69  
m_iNumConsecutivePathFailures integer 108 | 0x6c  
m_bAutoFireWeapon boolean 112 | 0x70  
m_flDeferUntil time 116 | 0x74  
m_iNumEnemiesInSafeZone integer 120 | 0x78