nekz.me

CAI_ActBusyQueueGoal

Datamap server-side.

Prop Type Offset External
CAI_ActBusyQueueGoalMoveQueueUpThink void 0 | 0x0  
CAI_ActBusyQueueGoalQueueThink void 0 | 0x0  
CAI_GoalEntityDelayedRefresh void 0 | 0x0  
CBaseEntityScriptThink void 0 | 0x0  
CBaseEntityShadowCastDistThink void 0 | 0x0  
CBaseEntitySUB_CallUseToggle void 0 | 0x0  
CBaseEntitySUB_DoNothing void 0 | 0x0  
CBaseEntitySUB_FadeOut void 0 | 0x0  
CBaseEntitySUB_Remove void 0 | 0x0  
CBaseEntitySUB_StartFadeOut void 0 | 0x0  
CBaseEntitySUB_StartFadeOutInstant void 0 | 0x0  
CBaseEntitySUB_Vanish void 0 | 0x0  
InputActivate void 0 | 0x0 Activate
InputAddContext string 0 | 0x0 AddContext
InputAddOutput string 0 | 0x0 AddOutput
InputAlpha integer 0 | 0x0 Alpha
InputAlternativeSorting boolean 0 | 0x0 AlternativeSorting
InputCallScriptFunction string 0 | 0x0 CallScriptFunction
InputClearContext string 0 | 0x0 ClearContext
InputClearParent void 0 | 0x0 ClearParent
InputColor color32 0 | 0x0 Color
InputDeactivate void 0 | 0x0 Deactivate
InputDisableDamageForces void 0 | 0x0 DisableDamageForces
InputDisableDraw void 0 | 0x0 DisableDraw
InputDisableDrawInFastReflection void 0 | 0x0 DisableDrawInFastReflection
InputDisableReceivingFlashlight void 0 | 0x0 DisableReceivingFlashlight
InputDisableShadow void 0 | 0x0 DisableShadow
InputDispatchResponse string 0 | 0x0 DispatchResponse
InputEnableDamageForces void 0 | 0x0 EnableDamageForces
InputEnableDraw void 0 | 0x0 EnableDraw
InputEnableDrawInFastReflection void 0 | 0x0 EnableDrawInFastReflection
InputEnableReceivingFlashlight void 0 | 0x0 EnableReceivingFlashlight
InputEnableShadow void 0 | 0x0 EnableShadow
InputFireUser1 string 0 | 0x0 FireUser1
InputFireUser2 string 0 | 0x0 FireUser2
InputFireUser3 string 0 | 0x0 FireUser3
InputFireUser4 string 0 | 0x0 FireUser4
InputForceNPCToActBusy string 0 | 0x0 ForceNPCToActBusy
InputForceThisNPCToActBusy ehandle 0 | 0x0 ForceThisNPCToActBusy
InputForceThisNPCToLeave ehandle 0 | 0x0 ForceThisNPCToLeave
InputKill void 0 | 0x0 Kill
InputKillHierarchy void 0 | 0x0 KillHierarchy
InputMoveQueueUp void 0 | 0x0 MoveQueueUp
InputPlayerStartedBlocking integer 0 | 0x0 PlayerStartedBlocking
InputPlayerStoppedBlocking integer 0 | 0x0 PlayerStoppedBlocking
InputRemoveContext string 0 | 0x0 RemoveContext
InputRemovePaint void 0 | 0x0 RemovePaint
InputRunScript string 0 | 0x0 RunScriptCode
InputRunScriptFile string 0 | 0x0 RunScriptFile
InputSetBusySearchRange float 0 | 0x0 SetBusySearchRange
InputSetDamageFilter string 0 | 0x0 SetDamageFilter
InputSetLocalAngles string 0 | 0x0 SetLocalAngles
InputSetLocalOrigin string 0 | 0x0 SetLocalOrigin
InputSetParent string 0 | 0x0 SetParent
InputSetParentAttachment string 0 | 0x0 SetParentAttachment
InputSetParentAttachmentMaintainOffset string 0 | 0x0 SetParentAttachmentMaintainOffset
InputSetTeam integer 0 | 0x0 SetTeam
InputUpdateActors void 0 | 0x0 UpdateActors
InputUse void 0 | 0x0 Use
m_iObjectCapsCache integer 4 | 0x4  
m_pfnMoveDone function 8 | 0x8  
m_pfnThink function 12 | 0xc  
m_Network CServerNetworkProperty 16 | 0x10  
m_iClassname string 96 | 0x60 classname
m_flPrevAnimTime time 100 | 0x64  
m_flAnimTime time 104 | 0x68  
m_flSimulationTime time 108 | 0x6c  
m_nLastThinkTick tick 112 | 0x70  
touchStamp integer 116 | 0x74  
m_aThinkFunctions custom 120 | 0x78  
m_ResponseContexts custom 140 | 0x8c  
m_iszResponseContext string 160 | 0xa0 ResponseContext
m_nNextThinkTick tick 164 | 0xa4 nextthink
m_fEffects integer 168 | 0xa8 effects
m_ModelName modelname 172 | 0xac model
m_target string 180 | 0xb4 target
m_nRenderFX character 184 | 0xb8 renderfx
m_nRenderMode character 185 | 0xb9 rendermode
m_nModelIndex short 186 | 0xba modelindex
m_clrRender color32 188 | 0xbc rendercolor
m_nSimulationTick tick 192 | 0xc0  
m_iEFlags integer 200 | 0xc8  
m_fFlags integer 204 | 0xcc  
m_iName string 208 | 0xd0  
m_pParent ehandle 212 | 0xd4  
m_nTransmitStateOwnedCounter character 216 | 0xd8  
m_iParentAttachment character 217 | 0xd9  
m_MoveType character 218 | 0xda MoveType
m_MoveCollide character 219 | 0xdb  
m_hMoveParent ehandle 220 | 0xdc  
m_hMoveChild ehandle 224 | 0xe0  
m_hMovePeer ehandle 228 | 0xe4  
m_Collision CCollisionProperty 232 | 0xe8  
m_hOwnerEntity ehandle 324 | 0x144  
m_CollisionGroup integer 328 | 0x148 CollisionGroup
m_pPhysicsObject custom 332 | 0x14c  
m_nWaterType character 338 | 0x152  
m_nWaterLevel character 339 | 0x153 waterlevel
m_flNavIgnoreUntilTime time 340 | 0x154  
m_hGroundEntity ehandle 344 | 0x158  
m_flGroundChangeTime time 348 | 0x15c  
m_vecBaseVelocity vector 352 | 0x160 basevelocity
m_vecAbsVelocity vector 364 | 0x16c  
m_vecAngVelocity vector 376 | 0x178 avelocity
m_rgflCoordinateFrame float 388 | 0x184  
m_flFriction float 436 | 0x1b4 friction
m_flElasticity float 440 | 0x1b8  
m_flLocalTime float 444 | 0x1bc ltime
m_flVPhysicsUpdateLocalTime float 448 | 0x1c0  
m_flMoveDoneTime float 452 | 0x1c4  
m_vecAbsOrigin pos-vector 460 | 0x1cc  
m_angAbsRotation vector 472 | 0x1d8  
m_vecVelocity vector 484 | 0x1e4 velocity
m_pBlocker ehandle 496 | 0x1f0  
m_iTextureFrameIndex character 500 | 0x1f4 texframeindex
m_bSimulatedEveryTick boolean 501 | 0x1f5  
m_bAnimatedEveryTick boolean 502 | 0x1f6  
m_bAlternateSorting boolean 503 | 0x1f7  
m_nMinCPULevel character 504 | 0x1f8 mincpulevel
m_nMaxCPULevel character 505 | 0x1f9 maxcpulevel
m_nMinGPULevel character 506 | 0x1fa mingpulevel
m_nMaxGPULevel character 507 | 0x1fb maxgpulevel
m_iGlobalname string 508 | 0x1fc globalname
m_iParent string 512 | 0x200 parentname
m_iHammerID integer 516 | 0x204 hammerid
m_flSpeed float 520 | 0x208 speed
m_iMaxHealth integer 524 | 0x20c max_health
m_iHealth integer 528 | 0x210 health
m_iszDamageFilterName string 532 | 0x214 damagefilter
m_hDamageFilter ehandle 536 | 0x218  
m_pfnTouch function 540 | 0x21c  
m_pfnUse function 544 | 0x220  
m_pfnBlocked function 548 | 0x224  
m_bClientSideRagdoll boolean 552 | 0x228  
m_lifeState character 553 | 0x229  
m_takedamage character 554 | 0x22a  
m_OnUser1 custom 560 | 0x230 OnUser1
m_OnUser2 custom 584 | 0x248 OnUser2
m_OnUser3 custom 608 | 0x260 OnUser3
m_OnUser4 custom 632 | 0x278 OnUser4
m_vecOrigin vector 700 | 0x2bc  
m_angRotation vector 712 | 0x2c8  
m_vecViewOffset vector 728 | 0x2d8 view_ofs
m_iInitialTeamNum integer 752 | 0x2f0 TeamNum
m_iTeamNum integer 756 | 0x2f4 teamnumber
m_spawnflags integer 764 | 0x2fc spawnflags
m_AIAddOn string 768 | 0x300 addon
m_flGravity float 772 | 0x304 gravity
m_hEffectEntity ehandle 776 | 0x308  
m_fadeMinDist float 780 | 0x30c fademindist
m_fadeMaxDist float 784 | 0x310 fademaxdist
m_flFadeScale float 788 | 0x314 fadescale
m_flShadowCastDistance float 792 | 0x318 shadowcastdist
m_flDesiredShadowCastDistance float 796 | 0x31c  
m_iSignifierName string 800 | 0x320  
m_bLagCompensate boolean 805 | 0x325 LagCompensate
m_bForcePurgeFixedupStrings boolean 806 | 0x326  
m_debugOverlays integer 812 | 0x32c  
m_iszVScripts string 820 | 0x334 vscripts
m_iszScriptThinkFunction string 824 | 0x338 thinkfunction
m_iszScriptId string 852 | 0x354  
m_iszActor string 864 | 0x360 Actor
m_iszGoal string 868 | 0x364 Goal
m_fStartActive boolean 872 | 0x368 StartActive
m_SearchType integer 876 | 0x36c SearchType
m_iszConceptModifiers string 880 | 0x370 BaseConceptModifiers
m_actors custom 884 | 0x374  
m_hGoalEntity ehandle 904 | 0x388  
m_flags integer 908 | 0x38c  
m_flBusySearchRange float 912 | 0x390 busysearchrange
m_bVisibleOnly boolean 916 | 0x394 visibleonly
m_iType integer 920 | 0x398 type
m_bAllowCombatActBusyTeleport boolean 924 | 0x39c allowteleport
m_iszSeeEntityName string 928 | 0x3a0 SeeEntity
m_flSeeEntityTimeout float 932 | 0x3a4 SeeEntityTimeout
m_iszSafeZoneVolume string 936 | 0x3a8 SafeZone
m_iSightMethod integer 940 | 0x3ac sightmethod
m_OnNPCStartedBusy custom 944 | 0x3b0 OnNPCStartedBusy
m_OnNPCFinishedBusy custom 968 | 0x3c8 OnNPCFinishedBusy
m_OnNPCLeft custom 992 | 0x3e0 OnNPCLeft
m_OnNPCLostSeeEntity custom 1016 | 0x3f8 OnNPCLostSeeEntity
m_OnNPCSeeEnemy custom 1040 | 0x410 OnNPCSeeEnemy
m_iCurrentQueueCount integer 1064 | 0x428  
m_hNodes ehandle 1068 | 0x42c  
m_bPlayerBlockedNodes boolean 1148 | 0x47c  
m_hExitNode ehandle 1168 | 0x490  
m_hExitingNPC ehandle 1172 | 0x494  
m_bForceReachFront boolean 1176 | 0x498 mustreachfront
m_iszNodes[0] string 1180 | 0x49c node01
m_iszNodes[1] string 1184 | 0x4a0 node02
m_iszNodes[2] string 1188 | 0x4a4 node03
m_iszNodes[3] string 1192 | 0x4a8 node04
m_iszNodes[4] string 1196 | 0x4ac node05
m_iszNodes[5] string 1200 | 0x4b0 node06
m_iszNodes[6] string 1204 | 0x4b4 node07
m_iszNodes[7] string 1208 | 0x4b8 node08
m_iszNodes[8] string 1212 | 0x4bc node09
m_iszNodes[9] string 1216 | 0x4c0 node10
m_iszNodes[10] string 1220 | 0x4c4 node11
m_iszNodes[11] string 1224 | 0x4c8 node12
m_iszNodes[12] string 1228 | 0x4cc node13
m_iszNodes[13] string 1232 | 0x4d0 node14
m_iszNodes[14] string 1236 | 0x4d4 node15
m_iszNodes[15] string 1240 | 0x4d8 node16
m_iszNodes[16] string 1244 | 0x4dc node17
m_iszNodes[17] string 1248 | 0x4e0 node18
m_iszNodes[18] string 1252 | 0x4e4 node19
m_iszNodes[19] string 1256 | 0x4e8 node20
m_iszExitNode string 1260 | 0x4ec node_exit
m_OnQueueMoved custom 1264 | 0x4f0 OnQueueMoved
m_OnNPCLeftQueue custom 1288 | 0x508 OnNPCLeftQueue
m_OnNPCStartedLeavingQueue custom 1312 | 0x520 OnNPCStartedLeavingQueue

Embedded

CServerNetworkProperty

Prop Type Offset External
m_hParent ehandle 52 | 0x34  

CCollisionProperty

Prop Type Offset External
m_vecMins vector 8 | 0x8  
m_vecMaxs vector 20 | 0x14  
m_usSolidFlags short 32 | 0x20  
m_nSolidType character 34 | 0x22 solid
m_triggerBloat character 35 | 0x23  
m_flRadius float 36 | 0x24  
m_nSurroundType character 42 | 0x2a  
m_vecSpecifiedSurroundingMins vector 44 | 0x2c  
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38  
m_vecSurroundingMins vector 68 | 0x44  
m_vecSurroundingMaxs vector 80 | 0x50