nekz.me

CFuncTankCombineCannon

Datamap server-side.

Prop Type Offset External
CBaseEntityScriptThink void 0 | 0x0  
CBaseEntityShadowCastDistThink void 0 | 0x0  
CBaseEntitySUB_CallUseToggle void 0 | 0x0  
CBaseEntitySUB_DoNothing void 0 | 0x0  
CBaseEntitySUB_FadeOut void 0 | 0x0  
CBaseEntitySUB_Remove void 0 | 0x0  
CBaseEntitySUB_StartFadeOut void 0 | 0x0  
CBaseEntitySUB_StartFadeOutInstant void 0 | 0x0  
CBaseEntitySUB_Vanish void 0 | 0x0  
CFuncTankCombineCannonUpdateBeamThink void 0 | 0x0  
InputActivate void 0 | 0x0 Activate
InputAddContext string 0 | 0x0 AddContext
InputAddOutput string 0 | 0x0 AddOutput
InputAlpha integer 0 | 0x0 Alpha
InputAlternativeSorting boolean 0 | 0x0 AlternativeSorting
InputCallScriptFunction string 0 | 0x0 CallScriptFunction
InputClearContext string 0 | 0x0 ClearContext
InputClearParent void 0 | 0x0 ClearParent
InputClearTargetEntity void 0 | 0x0 ClearTargetEntity
InputColor color32 0 | 0x0 Color
InputDeactivate void 0 | 0x0 Deactivate
InputDisableDamageForces void 0 | 0x0 DisableDamageForces
InputDisableDraw void 0 | 0x0 DisableDraw
InputDisableDrawInFastReflection void 0 | 0x0 DisableDrawInFastReflection
InputDisableHarrass void 0 | 0x0 DisableHarrass
InputDisableReceivingFlashlight void 0 | 0x0 DisableReceivingFlashlight
InputDisableShadow void 0 | 0x0 DisableShadow
InputDispatchResponse string 0 | 0x0 DispatchResponse
InputEnableDamageForces void 0 | 0x0 EnableDamageForces
InputEnableDraw void 0 | 0x0 EnableDraw
InputEnableDrawInFastReflection void 0 | 0x0 EnableDrawInFastReflection
InputEnableHarrass void 0 | 0x0 EnableHarrass
InputEnableReceivingFlashlight void 0 | 0x0 EnableReceivingFlashlight
InputEnableShadow void 0 | 0x0 EnableShadow
InputFindNPCToManTank string 0 | 0x0 FindNPCToManTank
InputFireUser1 string 0 | 0x0 FireUser1
InputFireUser2 string 0 | 0x0 FireUser2
InputFireUser3 string 0 | 0x0 FireUser3
InputFireUser4 string 0 | 0x0 FireUser4
InputForceNPCOff void 0 | 0x0 ForceNPCOff
InputKill void 0 | 0x0 Kill
InputKillHierarchy void 0 | 0x0 KillHierarchy
InputRemoveContext string 0 | 0x0 RemoveContext
InputRemovePaint void 0 | 0x0 RemovePaint
InputRunScript string 0 | 0x0 RunScriptCode
InputRunScriptFile string 0 | 0x0 RunScriptFile
InputSetDamage integer 0 | 0x0 SetDamage
InputSetDamageFilter string 0 | 0x0 SetDamageFilter
InputSetFireRate float 0 | 0x0 SetFireRate
InputSetLocalAngles string 0 | 0x0 SetLocalAngles
InputSetLocalOrigin string 0 | 0x0 SetLocalOrigin
InputSetMaxRange float 0 | 0x0 SetMaxRange
InputSetParent string 0 | 0x0 SetParent
InputSetParentAttachment string 0 | 0x0 SetParentAttachment
InputSetParentAttachmentMaintainOffset string 0 | 0x0 SetParentAttachmentMaintainOffset
InputSetTargetDir vector 0 | 0x0 SetTargetDir
InputSetTargetEntity ehandle 0 | 0x0 SetTargetEntity
InputSetTargetEntityName string 0 | 0x0 SetTargetEntityName
InputSetTargetPosition vector 0 | 0x0 SetTargetPosition
InputSetTeam integer 0 | 0x0 SetTeam
InputStartFindingNPCs void 0 | 0x0 StartFindingNPCs
InputStopFindingNPCs void 0 | 0x0 StopFindingNPCs
InputUse void 0 | 0x0 Use
m_iObjectCapsCache integer 4 | 0x4  
m_pfnMoveDone function 8 | 0x8  
m_pfnThink function 12 | 0xc  
m_Network CServerNetworkProperty 16 | 0x10  
m_iClassname string 96 | 0x60 classname
m_flPrevAnimTime time 100 | 0x64  
m_flAnimTime time 104 | 0x68  
m_flSimulationTime time 108 | 0x6c  
m_nLastThinkTick tick 112 | 0x70  
touchStamp integer 116 | 0x74  
m_aThinkFunctions custom 120 | 0x78  
m_ResponseContexts custom 140 | 0x8c  
m_iszResponseContext string 160 | 0xa0 ResponseContext
m_nNextThinkTick tick 164 | 0xa4 nextthink
m_fEffects integer 168 | 0xa8 effects
m_ModelName modelname 172 | 0xac model
m_target string 180 | 0xb4 target
m_nRenderFX character 184 | 0xb8 renderfx
m_nRenderMode character 185 | 0xb9 rendermode
m_nModelIndex short 186 | 0xba modelindex
m_clrRender color32 188 | 0xbc rendercolor
m_nSimulationTick tick 192 | 0xc0  
m_iEFlags integer 200 | 0xc8  
m_fFlags integer 204 | 0xcc  
m_iName string 208 | 0xd0  
m_pParent ehandle 212 | 0xd4  
m_nTransmitStateOwnedCounter character 216 | 0xd8  
m_iParentAttachment character 217 | 0xd9  
m_MoveType character 218 | 0xda MoveType
m_MoveCollide character 219 | 0xdb  
m_hMoveParent ehandle 220 | 0xdc  
m_hMoveChild ehandle 224 | 0xe0  
m_hMovePeer ehandle 228 | 0xe4  
m_Collision CCollisionProperty 232 | 0xe8  
m_hOwnerEntity ehandle 324 | 0x144  
m_CollisionGroup integer 328 | 0x148 CollisionGroup
m_pPhysicsObject custom 332 | 0x14c  
m_nWaterType character 338 | 0x152  
m_nWaterLevel character 339 | 0x153 waterlevel
m_flNavIgnoreUntilTime time 340 | 0x154  
m_hGroundEntity ehandle 344 | 0x158  
m_flGroundChangeTime time 348 | 0x15c  
m_vecBaseVelocity vector 352 | 0x160 basevelocity
m_vecAbsVelocity vector 364 | 0x16c  
m_vecAngVelocity vector 376 | 0x178 avelocity
m_rgflCoordinateFrame float 388 | 0x184  
m_flFriction float 436 | 0x1b4 friction
m_flElasticity float 440 | 0x1b8  
m_flLocalTime float 444 | 0x1bc ltime
m_flVPhysicsUpdateLocalTime float 448 | 0x1c0  
m_flMoveDoneTime float 452 | 0x1c4  
m_vecAbsOrigin pos-vector 460 | 0x1cc  
m_angAbsRotation vector 472 | 0x1d8  
m_vecVelocity vector 484 | 0x1e4 velocity
m_pBlocker ehandle 496 | 0x1f0  
m_iTextureFrameIndex character 500 | 0x1f4 texframeindex
m_bSimulatedEveryTick boolean 501 | 0x1f5  
m_bAnimatedEveryTick boolean 502 | 0x1f6  
m_bAlternateSorting boolean 503 | 0x1f7  
m_nMinCPULevel character 504 | 0x1f8 mincpulevel
m_nMaxCPULevel character 505 | 0x1f9 maxcpulevel
m_nMinGPULevel character 506 | 0x1fa mingpulevel
m_nMaxGPULevel character 507 | 0x1fb maxgpulevel
m_iGlobalname string 508 | 0x1fc globalname
m_iParent string 512 | 0x200 parentname
m_iHammerID integer 516 | 0x204 hammerid
m_flSpeed float 520 | 0x208 speed
m_iMaxHealth integer 524 | 0x20c max_health
m_iHealth integer 528 | 0x210 health
m_iszDamageFilterName string 532 | 0x214 damagefilter
m_hDamageFilter ehandle 536 | 0x218  
m_pfnTouch function 540 | 0x21c  
m_pfnUse function 544 | 0x220  
m_pfnBlocked function 548 | 0x224  
m_bClientSideRagdoll boolean 552 | 0x228  
m_lifeState character 553 | 0x229  
m_takedamage character 554 | 0x22a  
m_OnUser1 custom 560 | 0x230 OnUser1
m_OnUser2 custom 584 | 0x248 OnUser2
m_OnUser3 custom 608 | 0x260 OnUser3
m_OnUser4 custom 632 | 0x278 OnUser4
m_vecOrigin vector 700 | 0x2bc  
m_angRotation vector 712 | 0x2c8  
m_vecViewOffset vector 728 | 0x2d8 view_ofs
m_iInitialTeamNum integer 752 | 0x2f0 TeamNum
m_iTeamNum integer 756 | 0x2f4 teamnumber
m_spawnflags integer 764 | 0x2fc spawnflags
m_AIAddOn string 768 | 0x300 addon
m_flGravity float 772 | 0x304 gravity
m_hEffectEntity ehandle 776 | 0x308  
m_fadeMinDist float 780 | 0x30c fademindist
m_fadeMaxDist float 784 | 0x310 fademaxdist
m_flFadeScale float 788 | 0x314 fadescale
m_flShadowCastDistance float 792 | 0x318 shadowcastdist
m_flDesiredShadowCastDistance float 796 | 0x31c  
m_iSignifierName string 800 | 0x320  
m_bLagCompensate boolean 805 | 0x325 LagCompensate
m_bForcePurgeFixedupStrings boolean 806 | 0x326  
m_debugOverlays integer 812 | 0x32c  
m_iszVScripts string 820 | 0x334 vscripts
m_iszScriptThinkFunction string 824 | 0x338 thinkfunction
m_iszScriptId string 852 | 0x354  
m_fireLast time 860 | 0x35c  
m_fireRate float 864 | 0x360 firerate
m_hTarget ehandle 868 | 0x364  
m_bulletType integer 872 | 0x368 bullet
m_iBulletDamage integer 876 | 0x36c bullet_damage
m_iBulletDamageVsPlayer integer 880 | 0x370 bullet_damage_vs_player
m_iSmallAmmoType integer 884 | 0x374  
m_iMediumAmmoType integer 888 | 0x378  
m_iLargeAmmoType integer 892 | 0x37c  
m_spread integer 896 | 0x380 firespread
m_sightOrigin pos-vector 964 | 0x3c4  
m_hFuncTankTarget ehandle 976 | 0x3d0  
m_nBulletCount integer 980 | 0x3d4  
m_hController ehandle 984 | 0x3d8  
m_flNextAttack time 988 | 0x3dc  
m_vecControllerUsePos vector 992 | 0x3e0  
m_yawCenter float 1004 | 0x3ec  
m_yawCenterWorld float 1008 | 0x3f0  
m_yawRate float 1012 | 0x3f4 yawrate
m_yawRange float 1016 | 0x3f8 yawrange
m_yawTolerance float 1020 | 0x3fc yawtolerance
m_pitchCenter float 1024 | 0x400  
m_pitchCenterWorld float 1028 | 0x404  
m_pitchRate float 1032 | 0x408 pitchrate
m_pitchRange float 1036 | 0x40c pitchrange
m_pitchTolerance float 1040 | 0x410 pitchtolerance
m_fireTime time 1044 | 0x414  
m_lastSightTime time 1048 | 0x418  
m_persist float 1052 | 0x41c persistence
m_persist2 float 1056 | 0x420 persistence2
m_persist2burst float 1060 | 0x424  
m_minRange float 1064 | 0x428 minRange
m_maxRange float 1068 | 0x42c maxRange
m_flMinRange2 float 1072 | 0x430  
m_flMaxRange2 float 1076 | 0x434  
m_iAmmoCount integer 1080 | 0x438 ammo_count
m_barrelPos vector 1084 | 0x43c  
m_spriteScale float 1096 | 0x448 spritescale
m_iszSpriteSmoke string 1100 | 0x44c spritesmoke
m_iszSpriteFlash string 1104 | 0x450 spriteflash
m_iszMaster string 1108 | 0x454 master
m_soundStartRotate soundname 1112 | 0x458 rotatestartsound
m_soundStopRotate soundname 1116 | 0x45c rotatestopsound
m_soundLoopRotate soundname 1120 | 0x460 rotatesound
m_flPlayerGracePeriod float 1124 | 0x464 playergraceperiod
m_flIgnoreGraceUpto float 1128 | 0x468 ignoregraceupto
m_flPlayerLockTimeBeforeFire float 1132 | 0x46c playerlocktimebeforefire
m_flLastSawNonPlayer time 1136 | 0x470  
m_targetEntityName string 1140 | 0x474  
m_vTargetPosition pos-vector 1144 | 0x478  
m_vecNPCIdleTarget pos-vector 1156 | 0x484  
m_iszBarrelAttachment string 1168 | 0x490 gun_barrel_attach
m_iszBaseAttachment string 1176 | 0x498 gun_base_attach
m_iszYawPoseParam string 1180 | 0x49c gun_yaw_pose_param
m_iszPitchPoseParam string 1184 | 0x4a0 gun_pitch_pose_param
m_flYawPoseCenter float 1188 | 0x4a4 gun_yaw_pose_center
m_flPitchPoseCenter float 1192 | 0x4a8 gun_pitch_pose_center
m_bUsePoseParameters boolean 1196 | 0x4ac  
m_bPerformLeading boolean 1197 | 0x4ad LeadTarget
m_flStartLeadFactor float 1200 | 0x4b0  
m_flStartLeadFactorTime time 1204 | 0x4b4  
m_flNextLeadFactor float 1208 | 0x4b8  
m_flNextLeadFactorTime time 1212 | 0x4bc  
m_OnFire custom 1216 | 0x4c0 OnFire
m_OnLoseTarget custom 1240 | 0x4d8 OnLoseTarget
m_OnAquireTarget custom 1264 | 0x4f0 OnAquireTarget
m_OnAmmoDepleted custom 1288 | 0x508 OnAmmoDepleted
m_OnGotController custom 1312 | 0x520 OnGotController
m_OnLostController custom 1336 | 0x538 OnLostController
m_OnGotPlayerController custom 1360 | 0x550 OnGotPlayerController
m_OnLostPlayerController custom 1384 | 0x568 OnLostPlayerController
m_OnReadyToFire custom 1408 | 0x580 OnReadyToFire
m_hControlVolume ehandle 1432 | 0x598  
m_iszControlVolume string 1436 | 0x59c control_volume
m_flNextControllerSearch time 1440 | 0x5a0  
m_bShouldFindNPCs boolean 1444 | 0x5a4  
m_bNPCInRoute boolean 1445 | 0x5a5  
m_iszNPCManPoint string 1448 | 0x5a8 npc_man_point
m_bReadyToFire boolean 1452 | 0x5ac  
m_iEffectHandling integer 1456 | 0x5b0 effecthandling
m_OnShotAtPlayer custom 1460 | 0x5b4 OnShotAtPlayer
m_hBeam ehandle 1484 | 0x5cc  
m_originalFireRate float 1488 | 0x5d0  
m_flTimeNextSweep time 1492 | 0x5d4  
m_flTimeBeamOn time 1496 | 0x5d8  
m_vecTrueForward vector 1500 | 0x5dc  
m_bShouldHarrass boolean 1512 | 0x5e8  
m_bLastTargetWasNPC boolean 1513 | 0x5e9  

Embedded

CServerNetworkProperty

Prop Type Offset External
m_hParent ehandle 52 | 0x34  

CCollisionProperty

Prop Type Offset External
m_vecMins vector 8 | 0x8  
m_vecMaxs vector 20 | 0x14  
m_usSolidFlags short 32 | 0x20  
m_nSolidType character 34 | 0x22 solid
m_triggerBloat character 35 | 0x23  
m_flRadius float 36 | 0x24  
m_nSurroundType character 42 | 0x2a  
m_vecSpecifiedSurroundingMins vector 44 | 0x2c  
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38  
m_vecSurroundingMins vector 68 | 0x44  
m_vecSurroundingMaxs vector 80 | 0x50