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CPhysBox

Datamap server-side.

Prop Type Offset External
CBaseEntityScriptThink void 0 | 0x0  
CBaseEntityShadowCastDistThink void 0 | 0x0  
CBaseEntitySUB_CallUseToggle void 0 | 0x0  
CBaseEntitySUB_DoNothing void 0 | 0x0  
CBaseEntitySUB_FadeOut void 0 | 0x0  
CBaseEntitySUB_Remove void 0 | 0x0  
CBaseEntitySUB_StartFadeOut void 0 | 0x0  
CBaseEntitySUB_StartFadeOutInstant void 0 | 0x0  
CBaseEntitySUB_Vanish void 0 | 0x0  
CBreakableBreakTouch void 0 | 0x0  
CBreakableDie void 0 | 0x0  
CPhysBoxBreakTouch void 0 | 0x0  
InputAddContext string 0 | 0x0 AddContext
InputAddHealth integer 0 | 0x0 AddHealth
InputAddOutput string 0 | 0x0 AddOutput
InputAlpha integer 0 | 0x0 Alpha
InputAlternativeSorting boolean 0 | 0x0 AlternativeSorting
InputBecomeDebris void 0 | 0x0 BecomeDebris
InputBreak void 0 | 0x0 Break
InputCallScriptFunction string 0 | 0x0 CallScriptFunction
InputClearContext string 0 | 0x0 ClearContext
InputClearParent void 0 | 0x0 ClearParent
InputColor color32 0 | 0x0 Color
InputDisable void 0 | 0x0 Disable
InputDisableDamageForces void 0 | 0x0 DisableDamageForces
InputDisableDraw void 0 | 0x0 DisableDraw
InputDisableDrawInFastReflection void 0 | 0x0 DisableDrawInFastReflection
InputDisableFloating void 0 | 0x0 DisableFloating
InputDisableMotion void 0 | 0x0 DisableMotion
InputDisableReceivingFlashlight void 0 | 0x0 DisableReceivingFlashlight
InputDisableShadow void 0 | 0x0 DisableShadow
InputDispatchResponse string 0 | 0x0 DispatchResponse
InputEnable void 0 | 0x0 Enable
InputEnableDamageForces void 0 | 0x0 EnableDamageForces
InputEnableDraw void 0 | 0x0 EnableDraw
InputEnableDrawInFastReflection void 0 | 0x0 EnableDrawInFastReflection
InputEnableMotion void 0 | 0x0 EnableMotion
InputEnableReceivingFlashlight void 0 | 0x0 EnableReceivingFlashlight
InputEnableShadow void 0 | 0x0 EnableShadow
InputFireUser1 string 0 | 0x0 FireUser1
InputFireUser2 string 0 | 0x0 FireUser2
InputFireUser3 string 0 | 0x0 FireUser3
InputFireUser4 string 0 | 0x0 FireUser4
InputForceDrop void 0 | 0x0 ForceDrop
InputKill void 0 | 0x0 Kill
InputKillHierarchy void 0 | 0x0 KillHierarchy
InputRemoveContext string 0 | 0x0 RemoveContext
InputRemoveHealth integer 0 | 0x0 RemoveHealth
InputRemovePaint void 0 | 0x0 RemovePaint
InputRunScript string 0 | 0x0 RunScriptCode
InputRunScriptFile string 0 | 0x0 RunScriptFile
InputSetDamageFilter string 0 | 0x0 SetDamageFilter
InputSetHealth integer 0 | 0x0 SetHealth
InputSetLocalAngles string 0 | 0x0 SetLocalAngles
InputSetLocalOrigin string 0 | 0x0 SetLocalOrigin
InputSetMass float 0 | 0x0 SetMass
InputSetParent string 0 | 0x0 SetParent
InputSetParentAttachment string 0 | 0x0 SetParentAttachment
InputSetParentAttachmentMaintainOffset string 0 | 0x0 SetParentAttachmentMaintainOffset
InputSetTeam integer 0 | 0x0 SetTeam
InputSleep void 0 | 0x0 Sleep
InputUse void 0 | 0x0 Use
InputWake void 0 | 0x0 Wake
m_iObjectCapsCache integer 4 | 0x4  
m_pfnMoveDone function 8 | 0x8  
m_pfnThink function 12 | 0xc  
m_Network CServerNetworkProperty 16 | 0x10  
m_iClassname string 96 | 0x60 classname
m_flPrevAnimTime time 100 | 0x64  
m_flAnimTime time 104 | 0x68  
m_flSimulationTime time 108 | 0x6c  
m_nLastThinkTick tick 112 | 0x70  
touchStamp integer 116 | 0x74  
m_aThinkFunctions custom 120 | 0x78  
m_ResponseContexts custom 140 | 0x8c  
m_iszResponseContext string 160 | 0xa0 ResponseContext
m_nNextThinkTick tick 164 | 0xa4 nextthink
m_fEffects integer 168 | 0xa8 effects
m_ModelName modelname 172 | 0xac model
m_target string 180 | 0xb4 target
m_nRenderFX character 184 | 0xb8 renderfx
m_nRenderMode character 185 | 0xb9 rendermode
m_nModelIndex short 186 | 0xba modelindex
m_clrRender color32 188 | 0xbc rendercolor
m_nSimulationTick tick 192 | 0xc0  
m_iEFlags integer 200 | 0xc8  
m_fFlags integer 204 | 0xcc  
m_iName string 208 | 0xd0  
m_pParent ehandle 212 | 0xd4  
m_nTransmitStateOwnedCounter character 216 | 0xd8  
m_iParentAttachment character 217 | 0xd9  
m_MoveType character 218 | 0xda MoveType
m_MoveCollide character 219 | 0xdb  
m_hMoveParent ehandle 220 | 0xdc  
m_hMoveChild ehandle 224 | 0xe0  
m_hMovePeer ehandle 228 | 0xe4  
m_Collision CCollisionProperty 232 | 0xe8  
m_hOwnerEntity ehandle 324 | 0x144  
m_CollisionGroup integer 328 | 0x148 CollisionGroup
m_pPhysicsObject custom 332 | 0x14c  
m_nWaterType character 338 | 0x152  
m_nWaterLevel character 339 | 0x153 waterlevel
m_flNavIgnoreUntilTime time 340 | 0x154  
m_hGroundEntity ehandle 344 | 0x158  
m_flGroundChangeTime time 348 | 0x15c  
m_vecBaseVelocity vector 352 | 0x160 basevelocity
m_vecAbsVelocity vector 364 | 0x16c  
m_vecAngVelocity vector 376 | 0x178 avelocity
m_rgflCoordinateFrame float 388 | 0x184  
m_flFriction float 436 | 0x1b4 friction
m_flElasticity float 440 | 0x1b8  
m_flLocalTime float 444 | 0x1bc ltime
m_flVPhysicsUpdateLocalTime float 448 | 0x1c0  
m_flMoveDoneTime float 452 | 0x1c4  
m_vecAbsOrigin pos-vector 460 | 0x1cc  
m_angAbsRotation vector 472 | 0x1d8  
m_vecVelocity vector 484 | 0x1e4 velocity
m_pBlocker ehandle 496 | 0x1f0  
m_iTextureFrameIndex character 500 | 0x1f4 texframeindex
m_bSimulatedEveryTick boolean 501 | 0x1f5  
m_bAnimatedEveryTick boolean 502 | 0x1f6  
m_bAlternateSorting boolean 503 | 0x1f7  
m_nMinCPULevel character 504 | 0x1f8 mincpulevel
m_nMaxCPULevel character 505 | 0x1f9 maxcpulevel
m_nMinGPULevel character 506 | 0x1fa mingpulevel
m_nMaxGPULevel character 507 | 0x1fb maxgpulevel
m_iGlobalname string 508 | 0x1fc globalname
m_iParent string 512 | 0x200 parentname
m_iHammerID integer 516 | 0x204 hammerid
m_flSpeed float 520 | 0x208 speed
m_iMaxHealth integer 524 | 0x20c max_health
m_iHealth integer 528 | 0x210 health
m_iszDamageFilterName string 532 | 0x214 damagefilter
m_hDamageFilter ehandle 536 | 0x218  
m_pfnTouch function 540 | 0x21c  
m_pfnUse function 544 | 0x220  
m_pfnBlocked function 548 | 0x224  
m_bClientSideRagdoll boolean 552 | 0x228  
m_lifeState character 553 | 0x229  
m_takedamage character 554 | 0x22a  
m_OnUser1 custom 560 | 0x230 OnUser1
m_OnUser2 custom 584 | 0x248 OnUser2
m_OnUser3 custom 608 | 0x260 OnUser3
m_OnUser4 custom 632 | 0x278 OnUser4
m_vecOrigin vector 700 | 0x2bc  
m_angRotation vector 712 | 0x2c8  
m_vecViewOffset vector 728 | 0x2d8 view_ofs
m_iInitialTeamNum integer 752 | 0x2f0 TeamNum
m_iTeamNum integer 756 | 0x2f4 teamnumber
m_spawnflags integer 764 | 0x2fc spawnflags
m_AIAddOn string 768 | 0x300 addon
m_flGravity float 772 | 0x304 gravity
m_hEffectEntity ehandle 776 | 0x308  
m_fadeMinDist float 780 | 0x30c fademindist
m_fadeMaxDist float 784 | 0x310 fademaxdist
m_flFadeScale float 788 | 0x314 fadescale
m_flShadowCastDistance float 792 | 0x318 shadowcastdist
m_flDesiredShadowCastDistance float 796 | 0x31c  
m_iSignifierName string 800 | 0x320  
m_bLagCompensate boolean 805 | 0x325 LagCompensate
m_bForcePurgeFixedupStrings boolean 806 | 0x326  
m_debugOverlays integer 812 | 0x32c  
m_iszVScripts string 820 | 0x334 vscripts
m_iszScriptThinkFunction string 824 | 0x338 thinkfunction
m_iszScriptId string 852 | 0x354  
m_Material integer 868 | 0x364  
m_hBreaker ehandle 872 | 0x368  
m_Explosion integer 876 | 0x36c explosion
m_GibDir vector 880 | 0x370 gibdir
m_iszGibModel string 892 | 0x37c  
m_iszSpawnObject string 896 | 0x380  
m_ExplosionMagnitude integer 900 | 0x384 explodemagnitude
m_flPressureDelay float 904 | 0x388 PressureDelay
m_iMinHealthDmg integer 908 | 0x38c minhealthdmg
m_bTookPhysicsDamage boolean 912 | 0x390  
m_iszPropData string 916 | 0x394  
m_iszModelName string 920 | 0x398  
m_impactEnergyScale float 924 | 0x39c physdamagescale
m_OnBreak custom 928 | 0x3a0 OnBreak
m_OnHealthChanged custom 952 | 0x3b8 OnHealthChanged
m_flDmgModBullet float 976 | 0x3d0  
m_flDmgModClub float 980 | 0x3d4  
m_flDmgModExplosive float 984 | 0x3d8  
m_flDmgModFire float 988 | 0x3dc  
m_iszPhysicsDamageTableName string 992 | 0x3e0  
m_iszBreakableModel string 996 | 0x3e4  
m_iBreakableSkin integer 1000 | 0x3e8  
m_iBreakableCount integer 1004 | 0x3ec  
m_iMaxBreakableSize integer 1008 | 0x3f0  
m_iszBasePropData string 1012 | 0x3f4  
m_iInteractions integer 1016 | 0x3f8  
m_PerformanceMode integer 1020 | 0x3fc PerformanceMode
m_explodeRadius float 1024 | 0x400  
m_hPhysicsAttacker ehandle 1028 | 0x404  
m_flLastPhysicsInfluenceTime time 1032 | 0x408  
m_damageType integer 1036 | 0x40c Damagetype
m_massScale float 1040 | 0x410 massScale
m_iszOverrideScript string 1044 | 0x414 overridescript
m_damageToEnableMotion integer 1048 | 0x418 damagetoenablemotion
m_flForceToEnableMotion float 1052 | 0x41c forcetoenablemotion
m_angPreferredCarryAngles vector 1056 | 0x420 preferredcarryangles
m_bNotSolidToWorld boolean 1068 | 0x42c notsolid
m_iExploitableByPlayer integer 1072 | 0x430 ExploitableByPlayer
m_OnDamaged custom 1076 | 0x434 OnDamaged
m_OnAwakened custom 1100 | 0x44c OnAwakened
m_OnMotionEnabled custom 1124 | 0x464 OnMotionEnabled
m_OnPhysGunPickup custom 1148 | 0x47c OnPhysGunPickup
m_OnPhysGunPunt custom 1172 | 0x494 OnPhysGunPunt
m_OnPhysGunOnlyPickup custom 1196 | 0x4ac OnPhysGunOnlyPickup
m_OnPhysGunDrop custom 1220 | 0x4c4 OnPhysGunDrop
m_OnPlayerUse custom 1244 | 0x4dc OnPlayerUse
m_hCarryingPlayer ehandle 1268 | 0x4f4  

Embedded

CServerNetworkProperty

Prop Type Offset External
m_hParent ehandle 52 | 0x34  

CCollisionProperty

Prop Type Offset External
m_vecMins vector 8 | 0x8  
m_vecMaxs vector 20 | 0x14  
m_usSolidFlags short 32 | 0x20  
m_nSolidType character 34 | 0x22 solid
m_triggerBloat character 35 | 0x23  
m_flRadius float 36 | 0x24  
m_nSurroundType character 42 | 0x2a  
m_vecSpecifiedSurroundingMins vector 44 | 0x2c  
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38  
m_vecSurroundingMins vector 68 | 0x44  
m_vecSurroundingMaxs vector 80 | 0x50