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CSceneEntity

Datamap server-side.

Prop Type Offset External
CBaseEntityScriptThink void 0 | 0x0  
CBaseEntityShadowCastDistThink void 0 | 0x0  
CBaseEntitySUB_CallUseToggle void 0 | 0x0  
CBaseEntitySUB_DoNothing void 0 | 0x0  
CBaseEntitySUB_FadeOut void 0 | 0x0  
CBaseEntitySUB_Remove void 0 | 0x0  
CBaseEntitySUB_StartFadeOut void 0 | 0x0  
CBaseEntitySUB_StartFadeOutInstant void 0 | 0x0  
CBaseEntitySUB_Vanish void 0 | 0x0  
InputAddContext string 0 | 0x0 AddContext
InputAddOutput string 0 | 0x0 AddOutput
InputAlpha integer 0 | 0x0 Alpha
InputAlternativeSorting boolean 0 | 0x0 AlternativeSorting
InputCallScriptFunction string 0 | 0x0 CallScriptFunction
InputCancelAtNextInterrupt void 0 | 0x0 CancelAtNextInterrupt
InputCancelPlayback void 0 | 0x0 Cancel
InputClearContext string 0 | 0x0 ClearContext
InputClearParent void 0 | 0x0 ClearParent
InputColor color32 0 | 0x0 Color
InputDisableDamageForces void 0 | 0x0 DisableDamageForces
InputDisableDraw void 0 | 0x0 DisableDraw
InputDisableDrawInFastReflection void 0 | 0x0 DisableDrawInFastReflection
InputDisableReceivingFlashlight void 0 | 0x0 DisableReceivingFlashlight
InputDisableShadow void 0 | 0x0 DisableShadow
InputDispatchResponse string 0 | 0x0 DispatchResponse
InputEnableDamageForces void 0 | 0x0 EnableDamageForces
InputEnableDraw void 0 | 0x0 EnableDraw
InputEnableDrawInFastReflection void 0 | 0x0 EnableDrawInFastReflection
InputEnableReceivingFlashlight void 0 | 0x0 EnableReceivingFlashlight
InputEnableShadow void 0 | 0x0 EnableShadow
InputFireUser1 string 0 | 0x0 FireUser1
InputFireUser2 string 0 | 0x0 FireUser2
InputFireUser3 string 0 | 0x0 FireUser3
InputFireUser4 string 0 | 0x0 FireUser4
InputInterjectResponse string 0 | 0x0 InterjectResponse
InputKill void 0 | 0x0 Kill
InputKillHierarchy void 0 | 0x0 KillHierarchy
InputPausePlayback void 0 | 0x0 Pause
InputPitchShiftPlayback float 0 | 0x0 PitchShift
InputRemoveContext string 0 | 0x0 RemoveContext
InputRemovePaint void 0 | 0x0 RemovePaint
InputResumePlayback void 0 | 0x0 Resume
InputRunScript string 0 | 0x0 RunScriptCode
InputRunScriptFile string 0 | 0x0 RunScriptFile
InputScriptPlayerDeath void 0 | 0x0 ScriptPlayerDeath
InputSetDamageFilter string 0 | 0x0 SetDamageFilter
InputSetLocalAngles string 0 | 0x0 SetLocalAngles
InputSetLocalOrigin string 0 | 0x0 SetLocalOrigin
InputSetParent string 0 | 0x0 SetParent
InputSetParentAttachment string 0 | 0x0 SetParentAttachment
InputSetParentAttachmentMaintainOffset string 0 | 0x0 SetParentAttachmentMaintainOffset
InputSetTarget1 string 0 | 0x0 SetTarget1
InputSetTarget2 string 0 | 0x0 SetTarget2
InputSetTarget3 string 0 | 0x0 SetTarget3
InputSetTarget4 string 0 | 0x0 SetTarget4
InputSetTeam integer 0 | 0x0 SetTeam
InputStartPlayback void 0 | 0x0 Start
InputStopWaitingForActor void 0 | 0x0 StopWaitingForActor
InputTriggerEvent integer 0 | 0x0 Trigger
InputUse void 0 | 0x0 Use
m_iObjectCapsCache integer 4 | 0x4  
m_pfnMoveDone function 8 | 0x8  
m_pfnThink function 12 | 0xc  
m_Network CServerNetworkProperty 16 | 0x10  
m_iClassname string 96 | 0x60 classname
m_flPrevAnimTime time 100 | 0x64  
m_flAnimTime time 104 | 0x68  
m_flSimulationTime time 108 | 0x6c  
m_nLastThinkTick tick 112 | 0x70  
touchStamp integer 116 | 0x74  
m_aThinkFunctions custom 120 | 0x78  
m_ResponseContexts custom 140 | 0x8c  
m_iszResponseContext string 160 | 0xa0 ResponseContext
m_nNextThinkTick tick 164 | 0xa4 nextthink
m_fEffects integer 168 | 0xa8 effects
m_ModelName modelname 172 | 0xac model
m_target string 180 | 0xb4 target
m_nRenderFX character 184 | 0xb8 renderfx
m_nRenderMode character 185 | 0xb9 rendermode
m_nModelIndex short 186 | 0xba modelindex
m_clrRender color32 188 | 0xbc rendercolor
m_nSimulationTick tick 192 | 0xc0  
m_iEFlags integer 200 | 0xc8  
m_fFlags integer 204 | 0xcc  
m_iName string 208 | 0xd0  
m_pParent ehandle 212 | 0xd4  
m_nTransmitStateOwnedCounter character 216 | 0xd8  
m_iParentAttachment character 217 | 0xd9  
m_MoveType character 218 | 0xda MoveType
m_MoveCollide character 219 | 0xdb  
m_hMoveParent ehandle 220 | 0xdc  
m_hMoveChild ehandle 224 | 0xe0  
m_hMovePeer ehandle 228 | 0xe4  
m_Collision CCollisionProperty 232 | 0xe8  
m_hOwnerEntity ehandle 324 | 0x144  
m_CollisionGroup integer 328 | 0x148 CollisionGroup
m_pPhysicsObject custom 332 | 0x14c  
m_nWaterType character 338 | 0x152  
m_nWaterLevel character 339 | 0x153 waterlevel
m_flNavIgnoreUntilTime time 340 | 0x154  
m_hGroundEntity ehandle 344 | 0x158  
m_flGroundChangeTime time 348 | 0x15c  
m_vecBaseVelocity vector 352 | 0x160 basevelocity
m_vecAbsVelocity vector 364 | 0x16c  
m_vecAngVelocity vector 376 | 0x178 avelocity
m_rgflCoordinateFrame float 388 | 0x184  
m_flFriction float 436 | 0x1b4 friction
m_flElasticity float 440 | 0x1b8  
m_flLocalTime float 444 | 0x1bc ltime
m_flVPhysicsUpdateLocalTime float 448 | 0x1c0  
m_flMoveDoneTime float 452 | 0x1c4  
m_vecAbsOrigin pos-vector 460 | 0x1cc  
m_angAbsRotation vector 472 | 0x1d8  
m_vecVelocity vector 484 | 0x1e4 velocity
m_pBlocker ehandle 496 | 0x1f0  
m_iTextureFrameIndex character 500 | 0x1f4 texframeindex
m_bSimulatedEveryTick boolean 501 | 0x1f5  
m_bAnimatedEveryTick boolean 502 | 0x1f6  
m_bAlternateSorting boolean 503 | 0x1f7  
m_nMinCPULevel character 504 | 0x1f8 mincpulevel
m_nMaxCPULevel character 505 | 0x1f9 maxcpulevel
m_nMinGPULevel character 506 | 0x1fa mingpulevel
m_nMaxGPULevel character 507 | 0x1fb maxgpulevel
m_iGlobalname string 508 | 0x1fc globalname
m_iParent string 512 | 0x200 parentname
m_iHammerID integer 516 | 0x204 hammerid
m_flSpeed float 520 | 0x208 speed
m_iMaxHealth integer 524 | 0x20c max_health
m_iHealth integer 528 | 0x210 health
m_iszDamageFilterName string 532 | 0x214 damagefilter
m_hDamageFilter ehandle 536 | 0x218  
m_pfnTouch function 540 | 0x21c  
m_pfnUse function 544 | 0x220  
m_pfnBlocked function 548 | 0x224  
m_bClientSideRagdoll boolean 552 | 0x228  
m_lifeState character 553 | 0x229  
m_takedamage character 554 | 0x22a  
m_OnUser1 custom 560 | 0x230 OnUser1
m_OnUser2 custom 584 | 0x248 OnUser2
m_OnUser3 custom 608 | 0x260 OnUser3
m_OnUser4 custom 632 | 0x278 OnUser4
m_vecOrigin vector 700 | 0x2bc  
m_angRotation vector 712 | 0x2c8  
m_vecViewOffset vector 728 | 0x2d8 view_ofs
m_iInitialTeamNum integer 752 | 0x2f0 TeamNum
m_iTeamNum integer 756 | 0x2f4 teamnumber
m_spawnflags integer 764 | 0x2fc spawnflags
m_AIAddOn string 768 | 0x300 addon
m_flGravity float 772 | 0x304 gravity
m_hEffectEntity ehandle 776 | 0x308  
m_fadeMinDist float 780 | 0x30c fademindist
m_fadeMaxDist float 784 | 0x310 fademaxdist
m_flFadeScale float 788 | 0x314 fadescale
m_flShadowCastDistance float 792 | 0x318 shadowcastdist
m_flDesiredShadowCastDistance float 796 | 0x31c  
m_iSignifierName string 800 | 0x320  
m_bLagCompensate boolean 805 | 0x325 LagCompensate
m_bForcePurgeFixedupStrings boolean 806 | 0x326  
m_debugOverlays integer 812 | 0x32c  
m_iszVScripts string 820 | 0x334 vscripts
m_iszScriptThinkFunction string 824 | 0x338 thinkfunction
m_iszScriptId string 852 | 0x354  
m_iszSceneFile string 864 | 0x360 SceneFile
m_iszResumeSceneFile string 868 | 0x364 ResumeSceneFile
m_hWaitingForThisResumeScene ehandle 872 | 0x368  
m_bWaitingForResumeScene boolean 876 | 0x36c  
m_iszTarget1 string 880 | 0x370 target1
m_iszTarget2 string 884 | 0x374 target2
m_iszTarget3 string 888 | 0x378 target3
m_iszTarget4 string 892 | 0x37c target4
m_iszTarget5 string 896 | 0x380 target5
m_iszTarget6 string 900 | 0x384 target6
m_iszTarget7 string 904 | 0x388 target7
m_iszTarget8 string 908 | 0x38c target8
m_hTarget1 ehandle 912 | 0x390  
m_hTarget2 ehandle 916 | 0x394  
m_hTarget3 ehandle 920 | 0x398  
m_hTarget4 ehandle 924 | 0x39c  
m_hTarget5 ehandle 928 | 0x3a0  
m_hTarget6 ehandle 932 | 0x3a4  
m_hTarget7 ehandle 936 | 0x3a8  
m_hTarget8 ehandle 940 | 0x3ac  
m_bIsPlayingBack boolean 944 | 0x3b0  
m_bPaused boolean 945 | 0x3b1  
m_bMultiplayer boolean 946 | 0x3b2  
m_flForceClientTime float 948 | 0x3b4  
m_flCurrentTime float 952 | 0x3b8  
m_flFrameTime float 956 | 0x3bc  
m_bCancelAtNextInterrupt boolean 960 | 0x3c0  
m_fPitch float 964 | 0x3c4  
m_bAutomated boolean 968 | 0x3c8  
m_nAutomatedAction integer 972 | 0x3cc  
m_flAutomationDelay float 976 | 0x3d0  
m_flAutomationTime float 980 | 0x3d4  
m_bPausedViaInput boolean 984 | 0x3d8  
m_bInterruptedActorsScenes boolean 985 | 0x3d9  
m_bBreakOnNonIdle boolean 986 | 0x3da  
m_hActorList custom 988 | 0x3dc  
m_hRemoveActorList custom 1008 | 0x3f0  
m_OnStart custom 1036 | 0x40c OnStart
m_OnCompletion custom 1060 | 0x424 OnCompletion
m_OnCanceled custom 1084 | 0x43c OnCanceled
m_OnTrigger1 custom 1108 | 0x454 OnTrigger1
m_OnTrigger2 custom 1132 | 0x46c OnTrigger2
m_OnTrigger3 custom 1156 | 0x484 OnTrigger3
m_OnTrigger4 custom 1180 | 0x49c OnTrigger4
m_OnTrigger5 custom 1204 | 0x4b4 OnTrigger5
m_OnTrigger6 custom 1228 | 0x4cc OnTrigger6
m_OnTrigger7 custom 1252 | 0x4e4 OnTrigger7
m_OnTrigger8 custom 1276 | 0x4fc OnTrigger8
m_OnTrigger9 custom 1300 | 0x514 OnTrigger9
m_OnTrigger10 custom 1324 | 0x52c OnTrigger10
m_OnTrigger11 custom 1348 | 0x544 OnTrigger11
m_OnTrigger12 custom 1372 | 0x55c OnTrigger12
m_OnTrigger13 custom 1396 | 0x574 OnTrigger13
m_OnTrigger14 custom 1420 | 0x58c OnTrigger14
m_OnTrigger15 custom 1444 | 0x5a4 OnTrigger15
m_OnTrigger16 custom 1468 | 0x5bc OnTrigger16
m_bWaitingForActor boolean 1496 | 0x5d8  
m_bWaitingForInterrupt boolean 1497 | 0x5d9  
m_nInterruptCount integer 1500 | 0x5dc  
m_bInterrupted boolean 1504 | 0x5e0  
m_hInterruptScene ehandle 1508 | 0x5e4  
m_bCompletedEarly boolean 1512 | 0x5e8  
m_bInterruptSceneFinished boolean 1513 | 0x5e9  
m_hNotifySceneCompletion custom 1516 | 0x5ec  
m_hListManagers custom 1536 | 0x600  
m_bGenerated boolean 1557 | 0x615  
m_iszSoundName string 1560 | 0x618  
m_hActor ehandle 1564 | 0x61c  
m_hActivator ehandle 1568 | 0x620  
m_BusyActor integer 1572 | 0x624 busyactor
m_iPlayerDeathBehavior integer 1576 | 0x628 onplayerdeath

Embedded

CServerNetworkProperty

Prop Type Offset External
m_hParent ehandle 52 | 0x34  

CCollisionProperty

Prop Type Offset External
m_vecMins vector 8 | 0x8  
m_vecMaxs vector 20 | 0x14  
m_usSolidFlags short 32 | 0x20  
m_nSolidType character 34 | 0x22 solid
m_triggerBloat character 35 | 0x23  
m_flRadius float 36 | 0x24  
m_nSurroundType character 42 | 0x2a  
m_vecSpecifiedSurroundingMins vector 44 | 0x2c  
m_vecSpecifiedSurroundingMaxs vector 56 | 0x38  
m_vecSurroundingMins vector 68 | 0x44  
m_vecSurroundingMaxs vector 80 | 0x50